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Immersive Sandbox Gamemode

Положительные голоса86%4 443 голосов игроков
Подписчики41,7 тыс.41 661 в Steam Workshop
Размер файла15,94 КБЗагрузка через Steam
Обновление автора10 мая 2016 г.Дата обновления материала
Immersive Sandbox Gamemode

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О материале

«Immersive Sandbox Gamemode» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

An Improved version of Sandbox, with an immersive firstperson perspective!

This isn't meant to be anything too big or spectacular; this is just a project of mine that I figured I would share. If you have any ideas about stuff that you would like added or changed, let me know and I'll take it into consideration.

This is an actual Gamemode, it does not change Sandbox!

See the Features below for more info, and I recommend reading "Concerns" at the bottom of the description before you download; it should help you out alot.

Features:

An immersive firstperson perspective that lets you see your own body when you look down!

Stays in firstperson for when you die and ragdoll! See below for the Console Variables that adjust your view.

A Lua-implemented flashlight built specifically for the immersive firstperson perspective!

See below for the Console Variables that adjust the flashlight.

Realistic fall damage!

Take damage based on how hard you hit the ground!

Health regeneration!

You only have a maximum of 30 health, but you constantly regenerate health! See below for the Console Variables that adjust health regeneration.

Weapon dropping!

For added realism you always spawn with no weapons, and you can drop your active weapon with the Console Command dropactive, or you can drop all your weapons with the Console Command dropall. I recommend binding these commands to keys.

Your player entity will speak when injured!

Your voice will depend on both the sex and stature of your player model, and what you say will depend on the source of the damage.

Improved noclipping!

Nothing can touch you while noclipping, including bullets!

Console Variables:

  • isbox_viewforward Default: 2.7 Realm: Client, but sent to the Server where it is saved on the player as a NWVar. Move the rendering origin forward this distance. Used to adjust immersive firstperson rendering. Clamped between -7.0 and 7.0 before being set as a NWVar.

  • isbox_viewznear Default: 1.7 Realm: Client, but sent to the Server where it is saved on the player as a NWVar. Move the near clipping plane forward this distance. Used to adjust immersive firstperson rendering. Clamped between -2.0 and 7.0 before being set as a NWVar.

  • isbox_viewupdate Default: 1 Realm: Client Update the position of the rendering origin every time your view is going to be rendered. If you want your player model's animations to always appear smooth, set this to 1. If you want eye traces to always land exactly under your crosshair, set this to 0.

  • isbox_forceimmersion Default: 1 Realm: Client Prevent vehicles from overriding your view.

  • isbox_flattachp Default: anim_attachment_RH Realm: Client (user info) The "attachment" point on your player model to attach the flashlight to. anim_attachment_RH is on your right hand, so you will have to be doing something that involves holding out your right hand, such as holding a weapon, for the flashlight to look right. For a list of attachments on your current player model, run the Console Command show_attachments. The flashlight must be toggled for changes to take effect.

  • isbox_floffsetz Default: 4.0 Realm: Client (user info) Move the Lua flashlight forward this distance. The flashlight must be toggled for changes to take effect.

  • isbox_floffsetx Default: -8.0 Realm: Client (user info) Move the Lua flashlight right this distance. The flashlight must be toggled for changes to take effect.

  • isbox_floffsety Default: 16.0 Realm: Client (user info) Move the Lua flashlight up this distance. The flashlight must be toggled for changes to take effect.

  • isbox_oldflashlight Default: 0 Realm: Server Use the old engine-built flashlight instead of the Lua one. Looks weird and gets in the way. The flashlight must be toggled for changes to take effect.

  • isbox_oldweapons Default: 0 Realm: Server Spawn the same way that you do in normal Sandbox; with weapons and ammo.

  • isbox_healthregen Default: 1 Realm: Server Enable health regeneration for players.

  • isbox_healthregenrate Default: 2.0 Realm: Server The rate at which players regenerate health.

  • isbox_voicetype Default: -1 Realm: Client The type of voice. -1 means use the voice of your player model, 0 means don't speak, 1 means male, 2 means female, 3 means masked/combine, and 4 means zombie.

  • isbox_noclip_ghost Default: 1 Realm: Server Nothing can touch players while noclipping. Noclip must be toggled for changes to take effect.

  • isbox_invuln Default: 0 Realm: Client, but sent to the Server where it is saved on the player as a NWVar. Make yourself invulnerable to all damage. Works in Singleplayer. Will only be set as a NWVar if you are in Singleplayer or are an Admin.

Concerns:

"I can't use any tools" You need the Tool Gun weapon. You can give yourself one from the weapons tab in the spawn menu.

"Parts of my player model are getting in the way of my view" Try setting isbox_viewforward and isbox_viewznear to different values.

"I can see through walls when I run up to them" The only other options were to make your collision box wider, which is nasty, or make your view get pushed inside of your head when you approach a wall, which looks even worse than seeing through it.

"I can see my face when I turn quickly" Your view is turning faster than your head can.

"The flashlight is all messed up" See isbox_flattachp above.

"I can see the back of my head when I move quickly" This shouldn't happen, but it does. I have no clue why, but it does. I'm trying to fix it.

"I died from falling" You take damage based on how far you fall. If you are in Singleplayer or are an Admin, you can make yourself invulnerable by setting isbox_invuln to 1.

"The camera weapon..." Set isbox_viewznear to 7.0. Or just disable the HUD from the context menu and take a screenshot with the shortcut key.

If you have ANY other questions or concerns, ask in the comments. I will do my best to respond.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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