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Half-Life 2 Entities +PLUS+

Положительные голоса93%3 555 голосов игроков
Подписчики68,8 тыс.68 818 в Steam Workshop
Размер файла2,8 МБЗагрузка через Steam
Обновление автора18 сент. 2015 г.Дата обновления материала
Half-Life 2 Entities +PLUS+

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О материале

«Half-Life 2 Entities +PLUS+» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Garry/Garry's Mod Team please add ammo crates ;_;

What is this Just another effect of being bored. Buch of hl2 entities (from large ammo packs to ammo crates) ready to use.

How To Use Spawn it................................................ ||Q --> Entities --> Half-Life 2 --> Stuff|| To enable combine terminal, pres Walk(LAlt) and Use it. Use it agin to emit keyboard typing sounds.

Commands

Combine APC (Entity) :

  • hl2_apc_ai 1/0 - Enable APC shooting behavior.

Headcrab Carnister : hl2_headcrab_count - (Def. 10) Sets count of headcrabs in carnisters. 0 = None / Like 99999 = Infinite. hl2_headcrab_type - Sets headcrab types in carnisters. 0 = Normal / 1 = Fast / 2 = Poison / 3 = Random.

Player SpeedMod : hl2_playerspeed - (Def.10) Sets player speed. (Try to not type more than 80)(Rly).

Player Weapon Strip : hl2_player_weapons_strip_range - (Def. 100) Strips all player weapons in this range.

Dissolver : hl2_dissolver_range - (Def. 100) Sets dissolver range. now dissolving on touch. You can change model using model manipulator. hl2_dissolver_type - (Def. 0) Sets dissolve type. 0 = Energy / 1 = Heavy electrical / 2 = Light electrical / 3 = Core effect.

Beam : hl2_beam_width - Sets width of beam. 0 = Infinite hl2_beam_noise - Default: 0/The amount of noise in the beam. 0 is a perfectly straight beam. hl2_beam_texture - Default: 0 / The material used to draw the beam. 1 - 11 = HL2/GMOD 12 - 21 = TF2 hl2_beam_scroll - Default: 35 / Rate at which the beam texture should scroll along the beam. hl2_beam_fps - Default: 0 / Framerate at which the beam texture should animate, if it has multiple frames. hl2_beam_dmg - Default: 10 / How much damage this beam does per second to things it hits when it is continually on, or instantaneously if it strikes. For continuous damage, the value should be greater than 10 or it may not work. hl2_beam_brightness - Default: 100 / Sets beam brightness. hl2_beam_sound - Default: 1 / Sets beam sound. 0 - 3 / 0 = None

Steam : hl2_steam_spread - Default: 15 / The amount of random spread in the particle's velocity after they spawn. hl2_steam_speed - Default: 120 / The default speed at which the particles move after they spawn. hl2_steam_start - Default: 10 / The initial size of the particles after they spawn. hl2_steam_end - Default: 35 / Rate at which the steam texture should scroll along the steam. hl2_steam_rate - Default: 26 / The rate of particle emission. i.e. particles per second. hl2_steam_lenght - Default: 80 / The length of the jet determines the lifetime of each particle. hl2_steam_translucency - Default: 255 / Sets steam translucency. hl2_steam_sound - ( ͡° ͜ʖ ͡°) - Default: 1 / Sets steam sound. 0 - 4 / 0 = None NEW - hl2_steam_type - Default: 0 / Sets steam type. 0 - 1 / 0 = Normal | 1 = Head Wave.

NPCMaker : hl2_npcmaker_start_enable - NPCMaker should spawn enabled? 0 = Yes / 1 = No hl2_npcmaker_enable - Enables NPCMaker. hl2_npcmaker_spawn_frequency - NPCMaker spawn frequency in seconds. hl2_npcmaker_max_live_npcs - Sets how many npcs can be spawned at the time. hl2_npcmaker_npc_type - Sets npc type to spawn. hl2_npcmaker_npcs_name - Sets names of spawned npcs. hl2_npcmaker_npcs_squad_name - Sets squad name of spawned npcs. hl2_npcmaker_npcs_weapon - Sets with what weapon npc should spawn. hl2_npcmaker_spawn_when_visible - NPCMaker should spawn npcs when its visible? hl2_npcmaker_enable_sound - Sets NPCMaker enable sound. Like "hl2_npcmaker_enable_sound ambient/creatures/town_zombie_call1.wav" - Check NPCMaker Cool Enable Sounds tab for more sounds. If you don't want any sounds, type "hl2_npcmaker_enable_sound 0" hl2_npcmaker_npcs_skill - Sets spawned npcs weapon skill level. From 1 to 5.

Fire : hl2_fire_size - Fire size. Def: 64. hl2_fire_glow - Fire glow size. Def: 230. 64/230 means small fire 128/460 means medium fire. etc.

Spotlight : hl2_spotlight_lenght - Spotlight lenght. Def: 1024. hl2_spotlight_width - Spotlight width. Def: 50.

Cycler : hl2_cyactor_animation - Default: NONE / Sets def. animation for cycler. hl2_cyactor_skin - Default: 0 / If your cycler model have more that 1 skin you can set it here. hl2_cyactor_model - Default: models/Kleiner.mdl / Sets cycler model.

Tesla : hl2_tesla_amplitude - Point tesla sparks amplitude in seconds. Def: 1. hl2_tesla_radius - Point tesla spark radius. Def: 100. hl2_tesla_beams - Point tesla sparks counter. Def: 10. hl2_tesla_wmin - Point tesla minium spark size. Def: 15. hl2_tesla_wmax - Point tesla maximum spark size. Def: 30. hl2_tesla_texture - Point tesla spark texture. Def: 0. From 0 to 6.

Police Goal: Guard Area : hl2_goalp_radius - Contained area radius. Def: 108. WARNING!!! This entity requires (Global State: Pre-Criminal Gordon) to work proprely!!! hl2_cecore_scale - Sets scale of citadel energy core. Def: 2.

Point Hurt : hl2_ph_radius - Point Hurt radius. Def: 750. hl2_ph_damage - Point Hurt damage. Def: 10. hl2_ph_damage_delay - Point Hurt damage delay. Def: 1. hl2_ph_damage_type - Point Hurt damage type. 1 - 31. Def: 5.

Fish Pool : hl2_fish_max_range - The maximum range at which the fish can swim. Def: 300. hl2_fish_count - Max fishes to spawn. Def: 5. hl2_fish_model - Sets fishes models. Def: models/props/de_inferno/goldfish.mdl. But you can set any model.

Goal: Standoff : hl2_standoff_actors - Class of npcs that should take effect. hl2_standoff_search - Chose search mode: 0-EntityName / 1-Class. hl2_standoff_hgcr - What to do if leader moves, threat is neutralized, hint group changes, etc. hl2_standoff_abandon - If no enemy detected recently, stop the standoff. hl2_standoff_cover - When have suitable cover, don't change it (disables advancing to battle line).

Goal: Follow : hl2_gfollow_actors - Class/Name of npcs that should take effect. hl2_gfollow_follow_target - Target to follow. Use Class or Name. hl2_gfollow_search_type - Search type. 0-Name / 1-Class. hl2_gfollow_formation - Formation type. 0-Close circle / 1-Wide circle / 5-Medium circle.

--BEST WITH--

--UPDATES--

12/09/2015

  1. Added Point Hurt. - Check Commands. 12/09/2015
  2. Added Fish Pool - Check Commands. 15/09/2015
  3. Added Goal: Standoff - Check Commands.
  4. Added Goal: Follow - Check Commands. 18/09/2015
  5. Added new command for steam: hl2_steam_type - Default: 0 / Sets steam type. 0 - 1 / 0 = Normal | 1 = Head Wave.

--TO DO--

--CREDITS--

Me - Coding (poor coding), Valve - Steam (not funny)

If you feel that my shiy job is worth something.**

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