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ttt_rooftops_2016

Положительные голоса89%4 746 голосов игроков
Подписчики741,8 тыс.741 764 в Steam Workshop
Размер файла88,43 МБЗагрузка через Steam
Обновление автора13 авг. 2026 г.Дата обновления материала
ttt_rooftops_2016

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О материале

«ttt_rooftops_2016» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

2026 SOUNDSCAPE FIX PUBLISHED - ENSURE MAP VERSION IS UP TO DATE ON CLIENT & SERVER


TTT_ROOFTOPS FOR SOURCE 2 NEWS:

A next-gen, Source 2 powered ttt_rooftops_2026 is currently in development for S&box TTT!

If you wish to play an early release version or track its on-going progress, check it out at sbox.game under the title Rooftops 2026 with the indent address thieves/ttt_rooftops (unable to link directly).


ttt_rooftops_2016_v1 has arrived, bringing with it an immense number of additions, enhancements and changes to both the visual and mechanical aspects of the map.

After years of development, I am glad to finally introduce ttt_rooftops_2016 , the definitive ttt_rooftops release from its original creator.

This is no ordinary update, this overhaul is the result of 2 years of production and beta testing.

Here is what you can expect to see in ttt_rooftops_2016:

The map has received a graphical overhaul, new buildings, features and events, alongside enhancements and changes to almost every component of the map. There are too many changes to list individually, so the highlights are summarized below:

Overhauled graphics and skybox:

Enhanced props, textures, lighting and geometry give the map a complete graphical overhaul, making extensive use of Source Engine lighting techniques uncommon in most GMod maps. These include HDR, reflective cubemaps, increased shadow resolution, vertex-based lighting and shadowing, and more. The skybox has also been entirely rebuilt with cloudy particle effects, custom textures, improved detail and a photo-realistic mountain.

New buildings and map extensions:

The map has seen the introduction of new buildings with rooftops_2016, including a new construction tower and upper-class garden building that provides a great map overview and sniping location. Certain parts of the map previously unreachable have now been included, such as the top of the twin H shaped tower (now parker building) and water-tower with ladders leading to the top. Many new interiors have also been added, which serve as hideouts or pathways to other parts of the map.

Lots of new features and events:

Features of many kinds have been added, ranging from a flooding event to a controllable flying elevator, a jukebox featuring 6 mystery songs, functional elevators, a traitor portal highway and much more!

Elaborate UFO easter egg:

Now that 10 years has passed and it is a well-known open secret, the map features an elaborate and extremely hidden UFO encounter that took 3 months to refine and features 2 endings (one of which, Salvation, is particularly cinematic).

Refined layout and traversal:

The older parts of the map have seen changes too, with more possibilities of escape and descent from higher ground. The upper-map catwalk has been overhauled entirely with extra ladders and bridges leading from building to building. Map traversal has also seen refinements, with greatly improved ladders and tweaked prop/brushes making traversal from one point to another a little more seamless and less awkward.

Reworked Mechanics:

Lots of pre-existing mechanics have been reworked from the ground up, including the killer axe and destructible building. The Killer Axe is now locked inside a case with only certain conditions allowing access. When accessed, It now has two modes, the traditional (traitor) killer axe (with the extra ability to go invisible for 15 seconds!) and the (innocent) scanner axe, which reveals the scanned players role on contact with a 15 second cooldown. Other mechanics such as the destructible building and laser has been reworked too, but that will be left up to you to find out!

Tons of easter eggs and mysteries

Brimming with easter eggs scattered across the map, players will still be discovering new things months from release! Revealing them would only ruin the surprise, so get hunting!

Soundscapes and atmosphere improvements:

Dynamic soundscapes have been incorporated into the map, with background noises and atmosphere improvements that dynamically change from location to location; no longer is the map plagued with a single looping breeze sound! Additionally, new ambient sounds have been added across the map, ranging from the tweeting of birds to the constant sizzle of steaming pipes.

Download now and try it out for yourself!

Alternative Gamebanana download link


FAQ:

Q: What games are required? A: Counter-Strike: Source.

Q: Are you the developer of the original ttt_rooftops? A: Yes. I am the creator of all previous mainline rooftops releases.

Q: Is this an official update or an alternative vision? A: Official update. This version is essentially "Revision 1" of the map and is intended as a replacement for the classic and extremely popular ttt_rooftops_a2_f1. The naming of a2_f1 denoted "ttt_rooftops: Alpha 1, Fix 1."

Q: Will this version run better or worse than ttt_rooftops_a2_f1? A: Both. The framerate is considerably more stable than in a2_f1, but the increased complexity means that your FPS may be either higher or lower depending on your position in the map. In some areas you will see an improvement, while in others you may see a decrease compared to previous versions.

Q: Why is it so much bigger than a2_f1? A: The map features a fair amount of custom content, as well as higher quality and more advanced lighting methods. This I believe is worth it, as it has allowed the map to achieve far higher potential than just using standard assets and basic lighting techniques. Hopefully you will agree.

Q: Did this update REALLY take you 2 years to produce? A: Yes, this was the result of lots of changes and reworks over that period of time in a beta testing environment, as well as an on/off development schedule.

Q: What if I prefer simpler, more traditional maps like rooftops_a2_f1 but want the graphical and layout changes seen in rooftops_2016? A: If there is still demand for a 'ttt_rooftops_2016_lite' version (2016 layout + graphical improvements with less easter eggs), let me know in the comments and I may come back and finish it all these years later.


Author contact information

Contact me via either one of these two links: My Steam Profile My Steam Group

Regarding Donations

If you like what I've done, or wish to provide a form of thank you or support for my current or future endeavors, I have provided the option to donate below. All donations will be greatly appreciated and provide immense help to my current circumstances.

To produce a map of this scale it takes a lot of time, practice and effort with no financial prospects in return. For the past 2 years, the development of this project has purely been the result of passion and dedication to hopefully supply others with something fun and enjoyable for all. If you enjoy the outcome and wish to provide some form of thanks, donations would be extremely appreciated.

Thank you sincerely - youmenow1

Оригинал в Steam Workshop

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