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EvoCity2_v5p

Положительные голоса86%1 334 голосов игроков
Подписчики58,3 тыс.58 258 в Steam Workshop
Размер файла50,6 МБЗагрузка через Steam
Обновление автора19 окт. 2015 г.Дата обновления материала
EvoCity2_v5p

Изображение 1 из 6. Материалы автора из Steam Workshop.

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О материале

«EvoCity2_v5p» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

REQUIRES HALF-LIFE 2 Episode 1 and HALF-LIFE 2 Episode 2.

Notice: for complaints requests ideas and ANY other EvoCity related nonsense bring it up in this discord. Don't add me as a friend.

https://discord.gg/MspcVerAB6

Yeah you guessed it the map series that never dies got yet another update. This particular update is for EvoCity 2. This is actually a fairly minor update but it tries to address some of the most common issues people had with the map. Also don't ask about v3p or v4p. v3p... was a mistake, v4p did not work well.

The biggest change is that it is now day/night compatible. It uses the same setup as v4b1 v33x etc. If you want to manually change it from day to night just use ent_fire. The sun_light entity is the daylight. Then you can change everything else using the ingame entities as the skybox uses skypaint. Other updates for day night include street lamps and some outdoor lights on structures. Not all have lights for night time but I ran out of entities so too bad.

What else changed? Well there is now a fire department, impound lot and small warehouse where the power plant was. The houses have updated kitchens and the single story house now has a light in the garage so you can see. There was also major changes to the elevator system in the Government Center. There are now 2 independent elevators since people complain about how slow they are. There is also a fully detailed out elevator shaft and maintenance access. This includes a nice ladder to kill yourself with if you fall off. There are also 2 panels on the ground floor of the shaft. What these do is call the elevator to the second floor since people tend to lock the elevator on the ground floor and it doesn't reopen due to my failures of creating good logic systems. Courthouse and FBI offices added. Jail is still the same.

Two new restauraunts were added since I added the shops from v4b1 in place of the high rise and computer store. One is next to Nathan Drugs, and the other is in the ground floor of the Minnesota building, which is the smaller tower on Main St. That building also had some minor changes to lighting and added doors to the 2 shops on the ground floor. It does still have the same shitty one floor at a time elevator but oh well. Cub is still the empty pile of shit it always has been no change there apart from the logo not being a big white box anymore. TTC downtown got a refurbished bank. Big Bill Hells is back, yeah theres a new EvoCity 3 model in there. The hospital received minor changes as well. Floating trees were grounded. Other minor tweaks.

So all in all not a huge update but it will hopefully help keep people playing EvoCity while EvoCity 3's progress continues since it is taking so damn long.

Oh and I almost forgot, it's actually on workshop! So yeah no more missing download links... lets hope. It is 3 parts. You need all 3 of them to get the map working. So please if you like the map comment here and give it a nice thumbs up. Comments keep me motivated to keep this now 8 year old series alive.

For more info on EvoCity please visit www.evocity.net , donations are always welcome. I will be setting up a contributors page for everyone who has donated, if you donate please include the name you want on the page.

Оригинал в Steam Workshop

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