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Half-Life SNPCs

Положительные голоса88%1 703 голосов игроков
Подписчики16,3 тыс.16 250 в Steam Workshop
Размер файла197,93 МБЗагрузка через Steam
Обновление автора4 нояб. 2024 г.Дата обновления материала
Half-Life SNPCs

Изображение 1 из 11. Материалы автора из Steam Workshop.

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О материале

«Half-Life SNPCs» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This mod has been officially fixed, with some minor functionality (e.g. accurate grenades) missing temporarily until a fix is found. I will try to maintain this mod as best as I can.

If SNPCs go into a T-Pose when they die, then make sure 'Keep Corpses' is turned off!

Requirements:

REQUIRES Half-Life: Source to be mounted for textures, materials, (s)npcs, etc.

Contributors:

The people who have contributed to this addon: Robert F. - https://steamcommunity.com/id/Idiot_Balls/ FiLzO - http://steamcommunity.com/id/profilowefilzo/ Clover, Sheriff of Justice - http://steamcommunity.com/id/MYHEADIMAPINEAPPLE/ Mawskeeto - http://steamcommunity.com/id/m0squ1t0/ Batlobster117 - http://steamcommunity.com/profiles/76561198091378388/ Leviosa - http://steamcommunity.com/id/LynnHunter88/ or https://steamcommunity.com/profiles/76561198007607414 (Thank you for your support!)

ConVar Commands:

ai_hlsnpcs_accurategrenades (DEPRECATED) 0 = Grenades will not be accurate. 1 = Grenades will be accurate.

ai_hlsnpcs_game_end_ally 0 = Game will not end when ally dies. 1 = Game will end when ally dies (map restarts).

ai_hlsnpcs_corpses_lifetime How long (in seconds) a corpse will stay before being cleaned.

ai_hlsnpcs_difficulty How hard the SNPCs will be (multiplies damage and health).

ai_hlsnpcs_friendlyrebels 0 = Rebels will be hostile to ally SNPCs. 1 = Rebels will be friendly to ally SNPCs.

ai_hlsnpcs_tracers 0 = Bullets won't be traced. 1 = Bullets will be traced.

ai_hlsnpcs_squads 0 = Grunts won't form squads automatically. 1 = Grunts will form squads automatically.

ai_hlsnpcs_patrol_on_spawn 0 = SNPCs won't patrol on spawn. 1 = SNPCs will patrol on spawn.

ai_hlsnpcs_hls_to_hl1 (Recommended to keep set at 1)

ai_hlsnpcs_drop_shells (DEPRECATED) 0 = Weapons won't drop shells when fired. 1 = Weapons will drop shells when fired.

ai_hlsnpcs_headshots 0 = Headshots won't affect damage taken. 1 = Headshots will do massive amounts of damage.

ai_hlsnpcs_firedelay (DEPRECATED) Broken in its current state.

ai_hlsnpcs_apachemissiles (DEPRECATED) No longer used because monster_apache was officially added.

ai_hlsnpcs_headcrabdrops 0 = Zombies won't drop headcrabs upon death. 1 = Zombies will drop headcrabs upon death.

ai_hlsnpcs_hungercrabdrops 0 = They Hunger SNPCs won't drop hungercrabs upon death. 1 = They Hunger SNPCs will drop hungercrabs upon death.

ai_hlsnpcs_dropgrenades 0 = Grunts won't drop grenades by entities. 1 = Grunts will drop grenades by entities in specific conditions.

ai_hlsnpcs_dropgrenadesplayer 0 = Grunts won't drop grenades by players. 1 = Grunts will drop grenades by players in specific conditions.

ai_hlsnpcs_patrolallowed 0 = Patrolling disabled entirely. 1 = Patrolling enabled.

ai_hlsnpcs_traitor 0 = Ally SNPCs won't defect when damaged by a player. 1 = Ally SNPCs will defect when damaged by a player.

ai_hlsnpcs_allycolors (DEPRECATED) 0 = Ally SNPCs won't be colored purple. 1 = Ally SNPCs will be colored purple.

ai_hlsnpcs_grenadenotify (DEPRECATED) 0 = Grenade actions will not be printed to console. 1 = Grenade actions will be printed to console ("Throwing a grenade to flush you out!").

ai_hlsnpcs_hdgrenades (Disabled in Multiplayer, works only in Singleplayer at this time) 0 = HD models will not throw HD grenades. 1 = HD models will throw HD grenades.

ai_hlsnpcs_hlgibs 0 = SNPCs won't be gibbed upon death. 1 = SNPCs will be gibbed upon death.

ai_hlsnpcs_hostageyell 0 = Hostages won't yell at a player on sight. 1 = Hostages will yell at a player on sight.

Skins created by players:

Messed-Up Scientist + Other Messed-Up SNPCs Skins (a skin from the original half-life) You can find the creator and their skin here. Combine Grunt Skin (a skin from the original half-life) You can find the creator and their skin here. Halo ODST Grunt Skin (a skin from the original half-life) You can find the creator and their skin here. Quake2 Grunt Skin (a skin from the original half-life) You can find the creator and their skin here. Strogg Infantry (a skin from the original half-life) You can find the creator and their skin here. Strogg Gunner (a skin from the original half-life) You can find the creator and their skin here. Paul Blart Mall Cop (a skin from the original half-life:opposing force) You can find the creator and their skin here.

Models ported by me and http://steamcommunity.com/id/MYHEADIMAPINEAPPLE/ (Clover, Sheriff of Justice) Also, this has nothing to do with Project 51 Credit to Valve, Gearbox, and the original creators for the Half-Life models!

Current Bugs to (possibly) fix:

These will be listed in the "Bugs" discussion.

Groups

Make sure to join and support Geneworm's P51 Group!

Want Chrome Textures?

Then get this addon! http://steamcommunity.com/sharedfiles/filedetails/?id=753514053&searchtext=chrome+textures Adds chrome textures for Half-Life: Source SNPCs and Half-Life SNPCs!

TO DOs:

->Add Sweet Half-Life SNPCs pack? ->Fix multiplayer glitch preventing HD and Strogg grenades from moving. ->Fix hassault mass grenade spawning. ->Fix "monster_barney" SNPCs getting their dialogue desynced when player asks them to follow. ->Fix missing chrome textures. ->Rewrite code / optimize, if necessary. ->Rewrite AI, possibly. ->Add more voice events and voice sounds. ->Re-name SNPCs and re-organize categories. ->Find a way to fix "accurate grenades" function. ->Update SNPCs' icons? ->Keep up with unexpected changes in GMod updates (I love Garry).

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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