[Event Map] Christophsis_TGC (PvP)
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О материале
«[Event Map] Christophsis_TGC (PvP)» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
NOTE: This map is part of a series of "[Event Maps]"
Purpose:
- This map shall function as an objective-based map (i.e Team Deathmatch, Capture the Towers, Disable the Ray Shield)
- This map will function Primarily as a PvP based map (Vehicle vs Vehicle, Air to Ground, Air to Air, Troop transport, etc.)
- This map may serve large servers (60+ players) with minimal FPS lag.
- It shall allow players of each combat type and purpose an opportunity to fullfill their roles.
Builders: Ample space to build Main Attack Force: Large open areas, Close quarter areas Pilots: Open space to combat enemies and transport troops. Snipers & Recon: large open areas, long hallways, large rooms, and vantage points Roleplayers: Immerse yourself in a Sci-Fi themed environment that is as complex as the event host decides.
Recommended Player Count:
- Any, including 60+ Players
Theme:
Sci-Fi Outpost (eg. StarwarsRP or HaloRP) Sci-Fi Team Deathmatch / Capture the Objective Crystalline
Map Size:
Large
Requirements:
- Counter-strike Source
Notable Features:
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*Supports large servers (60+ players): Optimization, Player spawns, and a large map with a variety of rooms
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Inspired by Planet Christophsis:
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- Inspired by the Star Wars the Clone Wars planet of Christophsis, this map includes two enterable towers across from each other on the main road and a crystal-based envrionment.
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Spawn Area:
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- Spawn inside a structure with multiple exit points to prevent funneling to your death
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- Underground tunnel access and direct access to the upper level of the outpost walls
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- The terminal to open the main gate is on top of the wall
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General Map Layout:
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- Two opposing factions, one with a ray shield and one without, and two enterable towers - one for each side.
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- One side of the map is large and open for easy navigation of vehicles with a few areas for players to be able to hide and ambush
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- The other side of the map is much more narrow and difficult to navigate effectively with larger vehicles, providing cover for troops
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- There are a few alternate routes to reach the opposing faction's base.
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- Snipers will have a huge advantage with such an open area, and open space is great for vehicle use (Air transports, dogfighting, vehicle vs vehicle, etc.)
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- Multiple paths to ambush sniping locations
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Towers:
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- Lobby level includes: A reception area, dining area, break room, bathrooms, elevator
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- Upper level: A high enough level to provide snipers with great protection. Includes breakable windows on either side of the tower for assaulting / defending the outpost it is nearest to.
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- Roof: Just enough space for an experienced LAAT / Air Transport pilot to land or hover over to deploy troops. Provides decent cover for troops on the roof.
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Outposts:
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- AKA the Spawn Area and Opposing Faction Base, each outpost includes: Large open space for troop preparation and deployment, two covered areas, designated spawn structures with tunnel and wall access, 2 accessible stairways up the walls, access terminals to open/close the main gates to the base on the walls, and an immersive skybox making the outpost appear even larger.
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- The "Opposing Faction Base" has a ray shield surrounding it which can be enabled and disabled from the generator terminal located in a covered area.
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Environment:
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- Certain props are editable by high-ranking staff, in-case redesign is necessary
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- Crystal-based
*Note: I have done what I can do while keeping the "Open Area" for pilots and large events still open. Open areas & terrain will always cause FPS drop, as will the amount of props & npcs that players have to register.
**Note 2: This map does NOT include NPC AI nodes to navigate as it was not included with the commision of the map. Therefore, this map is primarily PvP.
Example Events:
- Attacker & Defender events
- Breaching rooms / hallways
- Conquest / Domination
- Disabling Forcefields
- Friendly fire training
- Grapplehook training
- Hacking Consoles
- Infection Outbreak
- Outpost Development
- Pilot training
Credits:
Map Created by Maranzo (Me)
Commissioned By: [TGC] Warden -- for the TGC server
(Map is available for public use when on the Steam Workshop)
Misc. Credits:
- General Credits for pre-made items:
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- Tophattwaffle - Realworldtextures & Realworldtextures2
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- Shotgunguy / XXCoast_KillaXX - Mos Mesric Map Textures
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- Keenana37 - Starwars Textures
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- Cire992 - Mass Effect props
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- Radray / Ahri - Roleplay props
Author's Note:
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This is my third map release.
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I have a lot of experience building, working with Wiremod, and hosting events / simulations for very large StarwarsRP servers. As such, I understand how hard it can be to find a "good" map to play on that won't lag players and will still be decent.
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For that reason, I will be creating a series of "[Event Maps]" for everyone to enjoy.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.