[CWC Base] Cturiselection: a CW2.0 Base Redux (Relaunch in description)
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О материале
«[CWC Base] Cturiselection: a CW2.0 Base Redux (Relaunch in description)» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
(https://steamcommunity.com/sharedfiles/filedetails/?id=2433472578)
Either use CWC Base or CW2.0. Not both together.
If you're having issues with fov, the addon is now set to "fov_desired 100"
An "redux" to the original Customizable Weaponry 2.0 addon. This base will also be the setting for any extra CWC sweps ill make.
The Primary Features are:
SOUNDS
There's a bit to cover with sounds, here. Basically there are new sound banks, there's more triggers to play them, more foley sounds, and a feature i call "subsounds".
SUBSOUNDS are what plays in addition to your initial weapon firing sounds:
Echo Echo is what you will typically hear from unsuppressed gunfire as the loud sound travels into the distance.
Blowback Some weapons (and future CWC sweps) will have a unique bolting blowback or clicking sound as they fire. Typically, they will sound different when theyre used from someone else, as you wont hear said blowback from them.
Ammo Types Match and Magnum rounds have an indication to them, adding subtle but distinctive sounds. ~Magnum Packs a little punch into the sound, adding bass to the firing sound. ~Match Similar to what the blowback sounds will act like, but match's sounds will still be distinguishable by its is high frequency tinks. ~Lucky Last Warning sounds from your last five rounds in the mag before a powerful final blow.
Suppressor Suppressors, probably in film and media, have exaggerated "pew"s and "pft"s in addition to the base suppressed sound the swep gives.
Note: You can refer to the video shown in the addon's images
FOLEY sounds play typically when weapons are deployed or are aimed. I have added audio to play when changing to and from backup sights as well.
ATTACHMENT sounds have been altered, with an additional sound for toggling presets. Changing attachments that empty your magazine also have an extra sound added to them.
LOWCOUNT indicates your magazine being under 30%, warning you're about to run out.
All sounds were constructed and/or edited with Audacity.
VIEWMODEL
Viewmodel movement is a little smoother, cearly different motions but nothing to boast about. Turning sway has been reversed and pistol sprint movement has been altered as well. Note: I did notice very wobbly CW2.0 Melee sweps and i will get onto that eventually
When empty, the firing animation will play (in an attempt to simulate dryfiring). This, with some sweps looks slightly dumb and might be reconsidering unless theres some feedback from it.
CWC sweps will ALWAYS have a firing animation as well as the lua animation (lua animation being the reason why the guns move when shooting but still look stiff as hell). Even if the models had horrible firing animations -here's looking at you, deagle- the animations are cut so they're not overdramatic but still have a good feel to the movement. Aiming also plays animations but is more subtle, still feels better than just a little jolt towards your face, in my opinion.
CREDS
**Special and constant thankings to Draco for helping me out with lua and models **
Crediting goes to the people who tested the base and content via my YouTube channel and Mediafire.
All the people throwing suggestions and telling me when things break. Seriously it just makes it much better, and keeps CWC constantly improving.
Also an obvious crediting to the original creator of CW2.0, Spy.
**Shout outs to Deatho and Baron Platinum for actively supporting and providing suggestions. Big hugs~ **
And a thanks to whoever's been putting up with all of this. Especially with all the dormancy for the past year
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.