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Кампании

Taco Bucket Supreme

Положительные голоса88%1 100 голосов игроков
Подписчики13,3 тыс.13 323 в Steam Workshop
Размер файла280,3 МБЗагрузка через Steam
Обновление автора10 авг. 2022 г.Дата обновления материала
Taco Bucket Supreme

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  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

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О материале

«Taco Bucket Supreme» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Survivors must leave the safety of their apartments to travel across the city to reach the evac point at the Taco Bucket Supreme, signal the military, and wait for rescue. What could go wrong?

This is the evolved version of my original Taco Bucket campaign. I suggest playing Taco Bucket Supreme, over the original, unless you want to see the mess it began as.

6 map campaign that runs in Coop, Realism, and Versus.

The campaign has many dynamic elements, including dynamic pathways increase replay value. The dynamic pathways make this campaign excellent for those who love navigation and exploration while being attacked by zombies. It is advisable to pay attention to maps provided in world, as well as lighting, directional arrows to fine your way. If that fails play the campaign repeatedly until you learn roughly where you need to go. If you want to understand how much randomization there is in the pathways, play this campaign several times on each difficulty level.

The finale is a standard hold-out, but with a custom randomized script requiring the survivors to take certain actions (which are randomized) to progress some of the finale stages. The finale script is also randomized in the order of phases (PANIC, TANK, and SCRIPT stages may change places). The randomization of the finale is affected by the difficulty being played on. In Versus there is a set order to the phases. I suggest paying attention to the instructions provided in the upper right of your screen, as there are some phases which require you to take action, and provide a never-ending horde until you follow the instructions.

This campaign and the custom scripts it uses take advantage of hooks added in The Last Stand Update, specifically GetDifficulty(). This allows path randomization based on the difficulty that is being played. Easy and Normal have a bias towards shorter paths and Advanced and Expert have a bias towards longer paths. This does not mean any random sample (when you play) is going to get those results. In coop almost all paths are possible on all difficulties, but some pathways are more likely than others. This also allows additional Tanks and Witches to be spawned based on Difficulty. There are some events based on how angry the director is, with the results dictated by the difficulty.

Randomization is functional in Versus mode and both teams should receive the same main pathway on every map.

Features

  • There are some custom particle effects, (ex. fireworks for the finale) to bring joy and happiness. Any notion that they exist to distract survivors in order to get them killed is pure paranoia.

  • There are a number of custom models.

  • Each map has a custom soundscape, so there are localized noises related to objects within the level.

  • Each map is close to the entity limit. I cannot add anything else to these maps and still have them function in versus mode.

Mapnames

  • atc1m1_appartment

  • atc1m2_street

  • atc1m3_construction

  • atc1m4_shipping

  • atc1m5_grocery

  • atc1m6_tacobucket

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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