WaW PPSh-41 (for Uzi)
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О материале
«WaW PPSh-41 (for Uzi)» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Shpagin PPSh from Call of Duty: World at War. The iconic Soviet submachine gun, the most massively produced SMG of the WW2. It could either take 71-round drums, or simpler 35-round stick magazines, although the single-feed design was notably jam-happy. Although it was cheaper and more reliable than its predecessor, the Degtyaryov PPD, its successor, the Sudayev PPS, was even better, and even claimed to be one of the best SMG of the War. Unfortunately, it didn't see as much spread as the ubiquitous Papasha ("old man") and, arguably, didn't look as distinctive.
Replaces the "Submachine Gun" on AVA anims ported by depriv3d
So there's been a (now removed) mod in the Workshop for quite a while, and while the PPSh itself was indeed a (retextured) WaW model, the drum magazine came from Rus_Ivan's model, as seen here, for example - note the texture names like "mushka" (Russian for "front sight") and "baraban" ("drum"). Even better, this was blatantly stolen from here, with the sole change being a lazy edit of the addoninfo (see the last "screenshot" here). Crowbait has additional versions of the mod for AK and M16 on Gamemaps, while M5_Prodigy's (he's since renamed himself) other addons consisted of mediocre Ghosts ports which can also be found at (https://www.gamemaps.com/profile/759639) He had mentioned somewhere that he stopped "doing" L4D2 mods and moved on to Call of Duty mods. Good riddance, I guess?
But enough of that. I proudly present to you a completely pure World at War Papasha, that does not have 20 MB of leftover textures. The only model liberty I took is squishing the world model back to its normal proportions (as you might know, in WaW they are stretched to fit the character animations, like in CoD4).
Constructive criticism is welcome. Think twice before posting complaints or suggestions.
Credits:
Models/textures: Treyarch (distributed by Activision) Animations: Red Duck (ported by depriv3d) Compile: Alex_D_Vasilkov Sounds: Treyarch (reload only), link for the firing sound from WaW
AK and SG552 versions:
https://www.gamemaps.com/details/21171
Copyright 2022 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.