MK 18 Mod 0 with EOTech, Foregrip & Beta C-Mag (M60)
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О материале
«MK 18 Mod 0 with EOTech, Foregrip & Beta C-Mag (M60)» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
MK 18 Mod 0, with the setup inspired by the same gun used in Angel Beats! episode 12, welded by Yuri Nakamura. Although not a 100% replica, the attachments includes an EOTech XPS3, rear flip up sight of some sort, two side Rail Covers, Vertical Foregrip, and 100 rounds Beta C-Mag. Unfortunately the buttstock in the anime is apparently custom made, so I stuck with the Magpul MOE stock instead. Likewise, the MK 18 featured in the show is also modified with a reduced rate of fire (presumably to preserve ammunition), which makes it a perfect M60 replacement.
- Replaces the M60 Machine Gun
Features:
- Insurgency's MK 18 model, re-textured by JAX
- SureFure flashlight mount
- Navaro's M4A1 firing sounds
- ImBrokeRU's M4A1 animations
*Note(s):
- The deploy sounds will use the M16's audio instead of the AK, unlike the default M60. No handling sounds are included, but whatever custom sounds you're using for the M16 will also play for the MK 18.
- The reload animation is included, but I wouldn't recommend using scripts to enable it. As the default M60 isn't meant to be reloadable, I didn't bother fixing up the reload animations.
Credits:
- MK 18 Mod 0, vertical foregrip and flashlight mount accessory model: New World Interactive
- MK 18 Mod 0 retexture: JAX
- Rear flip up sights: Monochrome
- SureFire G2 flashlight: Prophet
- EOTech XPS3: Siemko
- Beta C-Mag: r_populik
- Magpul MOE Stock: shortez
- Animations: ImBrokeRU
- Animations ported to L4D2: arby26
- Firing sounds: Navaro
- Modifications, porting, rigging, shader edits and compiling: 8sianDude
You can leave your suggestions in this group discussion here
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.