RE3 Francis "UBCS Mercenary" ( Resident Evil 3 Remake )
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О материале
«RE3 Francis "UBCS Mercenary" ( Resident Evil 3 Remake )» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Hello again!
Description:
- Francis doesn't like many things ... including his boss of UBCS *
Features:
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First Person Arms ( includes a remake )
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VGUI Icons: Lobby / Ingame / Incap
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Light model for map "passing"
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Adjusting outfit to Francis body
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Textures adapted to l4d2
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Less texture size
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Position of pistol in holster!
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Boomer Bile
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Matched face flexes / eyeposing
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Hitbox and ragdoll not changed
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Works online (except for games that disable mods)
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Additional model for sfm (used in pic1) "models/survivors/Francis_UBCS_Mercenary__SFM.mdl"
Notes:
** My second modification for l4d2...**
- First idea was with arms from Nicholai Ginovaef, but at first glance they were no better than the original. Too not naturally muscled and no tattoos(which francis should have). There was a lot of work to do with the original ones. But I think the end result looks good :D
With the francis model, I decided to introduce a few improvements right away, such as reducing the size of textures by half while maintaining the same appearance. (wow!) Better adaptation of textures to l4d2. More tests to catch bugs but also more model optimization.
I've learned a lot more since the last model, but it's not over yet. Lots more guides, but also help and hints from Cosmic and Cassius. At the francis model
Model : -When I knew that I would be using the original model of Francis' arms, I decided to find the improved hands of the "First Person Arms" model. Arm by QUERENTIN is very well made, but comes in pack with other l4d1.It would conflict with others so I had to add them in this add-on.
-Added RE3 to make it easier to manage additions in the l4d2 mods menu
- It took a while but I adjusted the pistol position to keep it in the holster. Larger pistols will stick out of the holster a little, but this shouldn't be a problem
** so If you find any bugs or problems please let it know on the comments. **
Credits:
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Cassius For tips and nice model Nicholai Ginovaef!
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Capcom All Source Assets Resident Evil.
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QUERENTIN Francis original good model FPP hands (includes)
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Majka The whole idea and the implementation of the idea :D (Editing textures, mesh and bones + I did the pictures in Source filmmaker)
Special thanks:
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Cosmic For general help with learning :D
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Dead4Mods Helpful and amazing modding community.
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мяFunreal for help and creating good guides & test maps!
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8sianDude used Re2 weapons in the photos
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ZeqMacaw Author of Crowbar (Source engine modding tool).
I would like to continue modifications from re3r but I am asking you for your opinion. How this model turned out and what I need to change or fix. See in discussion if you have any ideas for another modification (series Resident Evil and Left 4 Dead) or other crossover games in Left 4 Dead
Resident Evil 3 Remake
- Greetings! *
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.