Coach - Vanilla+
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О материале
«Coach - Vanilla+» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
List of changes:
- His fingers no longer move parts of his hands. (His pinky doesn't move random parts of his palm.)
- His necklace has reduced clipping. (Won't go into his body from looking down.)
- Collapse to Incap & Die Standing animations have had their fall landing sounds adjusted to match.
- His left hand won't twist strange when doing certain animations. (Such as the Idle Calm rifle.)
- Added producer_body_it as an available skingroup, allowing the holster to be covered in Boomer Bile.
- Implemented LOD models for better Source Engine Performance.
To Understand
Okay, here's some clarity. Coach will still look normal if you download this. The only difference is that ** when you're further away, the game will use less polygons for him ** - which is something the game already does with the L4D1 survivors - making this mod more focused on optimizing. The game didn't do this before, which is bad.
This is a model mod. Other Coach mods that replace the model will conflict. Texture mods for Coach work fine. HOWEVER, one material is included that may conflict with other texture mods if they change the material: coach_head_it.vmt
To summarize, Coach has been modded to have better LOD, (Level of Detail,) which means this will give you a better performance.
For details:
Coach's model didn't have many issues. The only noticeable tweaks are some of the fingers not moving parts of the hand, and his necklace has reduced clipping. (Won't go inside his neck as often.)
LOD Details
Just like Nick, Coach's regular LOD models never actually decreased the polygons.
Coach has 14,321 tris, or polygons. The game also uses that for his shadow, basically doubling the poly-count to 28,624 tris! With this, not only does his model decrease poly-count the further away you are from him, his shadow uses a low-poly model of 2,611 tris. This means that ** even when you're using the highest model from him, he'll still only render 16,932 tris, which is an 11,692 difference of polygons being saved! **
** LOD 0 ** - Highest poly-count model. (14,321)
** LOD 10 ** - Fingertip bones aren't used. This is the default model used when model settings are Low. Poly-count is the same as above.
** LOD 15 ** - Detail removed. Some fingers' bones are removed. Overall poly-count lowered ~25% (11,792)
** LOD 25 ** - Facials removed. Fingers removed. Overall poly-count lowered ~60% (8,391)
** LOD 40 & Shadow LOD ** - Hand bones aren't used. Overall poly-count lowered ~80 (2,611)
Fun Fact!
Before this mod, if you had all L4D2 Survivors rendered with their shadows, you'd get 125,328 polygons total. If you have this mod and the other Survivors, you'd get 74,958 polygons. That's a ** 50,370 difference just from the lower-poly shadows alone! **
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.