Swamp Fever: Drought
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О материале
«Swamp Fever: Drought» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
I've spent about a month and a half trying to make swamp fever suck less. I think i managed, kinda. Takes about half an hour to finish it, now that water slow down is gone. It uses the original skybox and color corrections. Making those mods still compatible.
Overall changes:
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All water is replaced with mud, which does not slow you down.
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The only bits of water that are left behind are more translucent, allowing you to see some fishies. (Stream in C3M1, pond in C3M4 and the water in the escape)
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Swamp areas do not have any items unless the location was inhabited by humans
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All items are found on shelves, tables, ect. No more random items on the floor next to a table.
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Various relatively small visual changes and prop fixes.
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All Saferoom doors are wooden doors. Seems better fitting for the swamp.
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No witches spawn in deep mud, because you could not see them when they sit in it.
Plankcountry:
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Start location is inside the store, as opposed to the traincar.
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Moved Crashed helicopter, modified model to use the "Dark Carnival" chopper VTF. Is skin compatible with mods that change the VTF of the Concert Chopper.
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Witches can only spawn on top of the catwalk.
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One path past the "No Entry" bridge is always closed off, as it would be too easy to just make a B-line for the saferoom.
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Culvert Pipe saferoom got a new model.
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Survival location unchanged, next to item spawns.
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Scavenge location unchanged.
Swamp:
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Parachutists dangle around.
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Parachutist Fallen Survivors will spawn carrying a random weapon or a gascan, along with their default items.
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Plane Emergency Exit has no alarm. Because that just does not exist in real life. (Neither does the explosive removal of the door, but we need a reason for a panic event.)
Shantytown:
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Some more lamps because they're nice.
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The GOD AWFUL bridge closes in a second.
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Spawns two more tanks if you camp after the bridge event for too long. Stop asking about this, it's not a bug.
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Survival section is moved into Town. Because that's where I would want to play.
Plantation:
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Plantation house is Vandalized and in greater state of disrepair.
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Swapped roof decorations to closer resemble concept art.
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Cut a second hole into the roof to allow CI to enter.
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Added five new rooms. Two of which are only for the Infected to enter.
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Changed item Spawn locations. Four of the five locations are inside the plantation house.
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Removed stationary gun because it was just too easy with it present. Nevermind that a run down wreck of a house would not have military equipment.
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Navmesh has been modified so infected will spawn all around the Building.
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Added infected ladders inside the building to allow Infected to move easier.
This item is not authorized for posting on Steam, except under the Steam account named мяFunreal; Steam id "funreal" Modifications or Redistribution of this addon without explicit permission is prohibited. I have my own Discord server where i post WIP screenshots. We can also just chat.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.