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Swamp Fever: Drought

Положительные голоса89%1 062 голосов игроков
Подписчики12,5 тыс.12 530 в Steam Workshop
Размер файла248,28 МБЗагрузка через Steam
Обновление автора8 июл. 2024 г.Дата обновления материала
Swamp Fever: Drought

Изображение 1 из 34. Материалы автора из Steam Workshop.

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О материале

«Swamp Fever: Drought» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

I've spent about a month and a half trying to make swamp fever suck less. I think i managed, kinda. Takes about half an hour to finish it, now that water slow down is gone. It uses the original skybox and color corrections. Making those mods still compatible.

Overall changes:

  • All water is replaced with mud, which does not slow you down.

  • The only bits of water that are left behind are more translucent, allowing you to see some fishies. (Stream in C3M1, pond in C3M4 and the water in the escape)

  • Swamp areas do not have any items unless the location was inhabited by humans

  • All items are found on shelves, tables, ect. No more random items on the floor next to a table.

  • Various relatively small visual changes and prop fixes.

  • All Saferoom doors are wooden doors. Seems better fitting for the swamp.

  • No witches spawn in deep mud, because you could not see them when they sit in it.

Plankcountry:

  • Start location is inside the store, as opposed to the traincar.

  • Moved Crashed helicopter, modified model to use the "Dark Carnival" chopper VTF. Is skin compatible with mods that change the VTF of the Concert Chopper.

  • Witches can only spawn on top of the catwalk.

  • One path past the "No Entry" bridge is always closed off, as it would be too easy to just make a B-line for the saferoom.

  • Culvert Pipe saferoom got a new model.

  • Survival location unchanged, next to item spawns.

  • Scavenge location unchanged.

Swamp:

  • Parachutists dangle around.

  • Parachutist Fallen Survivors will spawn carrying a random weapon or a gascan, along with their default items.

  • Plane Emergency Exit has no alarm. Because that just does not exist in real life. (Neither does the explosive removal of the door, but we need a reason for a panic event.)

Shantytown:

  • Some more lamps because they're nice.

  • The GOD AWFUL bridge closes in a second.

  • Spawns two more tanks if you camp after the bridge event for too long. Stop asking about this, it's not a bug.

  • Survival section is moved into Town. Because that's where I would want to play.

Plantation:

  • Plantation house is Vandalized and in greater state of disrepair.

  • Swapped roof decorations to closer resemble concept art.

  • Cut a second hole into the roof to allow CI to enter.

  • Added five new rooms. Two of which are only for the Infected to enter.

  • Changed item Spawn locations. Four of the five locations are inside the plantation house.

  • Removed stationary gun because it was just too easy with it present. Nevermind that a run down wreck of a house would not have military equipment.

  • Navmesh has been modified so infected will spawn all around the Building.

  • Added infected ladders inside the building to allow Infected to move easier.


This item is not authorized for posting on Steam, except under the Steam account named мяFunreal; Steam id "funreal" Modifications or Redistribution of this addon without explicit permission is prohibited. I have my own Discord server where i post WIP screenshots. We can also just chat.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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