Beta Chainsaw Animations
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О материале
«Beta Chainsaw Animations» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
"I'm gonna make mincemeat with this chainsaw!" - Blake Jordan
Back again with another beta fix up job. This time I patched up some of the many unused chainsaw animations to a working state and filled the gaps with adjusted retail animations. The chainsaw started its life as just another melee weapon, having around 2-7 swings and now gibbing zombies instantly like we know today. Its unknown if it had fuel at this time but it went through many different idle positions and valve stuck with this one the longest before settling on the retail idle. As a result of this there is a few attacks that were made for this idle that are "swings", a remnant of the way it worked before you just held it down and killed everything in your path. Due to this they blend a little strange but its more than acceptable in my opinion.
Bonus fact! If you check out the common infected in hlmv you can find a ton of chainsaw reaction animations of them jolting around while being ripped apart, these are leftovers of the chainsaws past as a traditional melee.
Enough of the history lesson, time to move onto the details: +Real beta/wip Idle +3 beta/wip swings replacing the normal "hold" attack animations (minor fixes had to be done) +deploy, shove and rev animations adjusted to fit the old idle (originals overwritten or lost) +TLS origin and rip cord jigglebones +HQ Viewmodel and Worldmodel from the SDK +Fancy layers for all animations +Works with reskins +Animated worldmodel [New as of 6/05/2023]
Cue the unfunny Nu-Doom jokes
Credits: Cuba: Patching together mav: Providing fixed chain animation ihcorochris: Reshaded vmt
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.