Weapon Enhancement Script(武器增强脚本)
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О материале
«Weapon Enhancement Script(武器增强脚本)» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
This file gathers all the weapon scripts made by myself, and resets the recoil force to the original level. Now, players without scripts in multiplayer games will not be pulled back by the recoil force (it is feasible after testing) In addition, some contents have been modified. The following is an overview of the data:
Backup ammunition settings: grenade launcher-120, shotgun - 300, sniper gun - 300, submachine gun - 1500, rifle - 900, M60-450 Individual weapon modification: UZI: damage value 40, magazine capacity 45(You can refer to my previous script for the reference of the firing rate of all weapons. Anyway, it is basically faster than the original version) MAC-10: damage value 35, magazine capacity 45 MP5: Damage value 50, magazine capacity 50 Pumpshotgun: damage value 45x12, magazine capacity 8 Chromeshotgun: damage value 60x7, magazine capacity 8 Xm1014: Damage value 35x12, magazine capacity 7 Spas12: damage value 55x7, magazine capacity 7 Pistol: damage value 55, magazine capacity 20 Magnumpistol: damage value 85, magazine capacity 12, changed to another type of pistol, and the use of bullets changed to the same as pistol Huntingrifle: damage value 125, magazine capacity 30 Militarysniper: damage value 185, magazine capacity 20 AWP: damage value 645, magazine capacity 10 SCOUT: damage value 435, magazine capacity 10 M16: Damage value 55, magazine capacity 60 SCAR: damage value 70, magazine capacity 60(It has been made into a pseudo full automatic) SG552: Damage value 65, magazine capacity 45 AK47: Damage value 75, magazine capacity 45 M60: Damage value 40, magazine capacity 1000(It uses the bullet of the submachine gun, and the firing speed is not much different from that of the submachine gun. It is a little like the XL556 in Harvest Day 2, just a little like) Grenadelauncher: Damage value? (unfixed), magazine capacity 6 (It's a six unit grenade launcher like MGL) Other modifications: range, dispersion, attenuation, penetration, etc. are not listed here.
Anyway, it's very easy to use
Later added: These scripts are used to benchmark expert difficulty, and ordinary difficulty is slightly simpler. If you are pursuing a balance of ordinary difficulty, you can try modifying the zombie values or using my difficult zombie script
6/3 update: In order to improve the usage rate of Sand Eagle and Sniper Gun, their damage has been increased to compensate for their low single shot or fault tolerance rate; Added initial pistol damage 6/3update2: Some firearms have had poor experience due to weak penetration, so the penetration system has been optimized. The penetration of most weapons now is one level higher than in previous versions
Unable to use, please check the conflict, thank you. Because some Vscripts are used, some maps cannot take effect. It can only be used in single player games or local servers where the owner has installed this script.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.