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Lost and Damned [v1.5b]

Положительные голоса87%2 708 голосов игроков
Подписчики38,7 тыс.38 656 в Steam Workshop
Размер файла177,25 МБЗагрузка через Steam
Обновление автора14 февр. 2026 г.Дата обновления материала
Lost and Damned [v1.5b]

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О материале

«Lost and Damned [v1.5b]» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Merry Christmas !
Here is my 3rd campaign. built from the vmfs of Black Widow Game's They Hunger: Lost Souls (06-08 build) It was a cancelled zombie game made for the Source Engine. This was made in about a month or so, not having to build everything from scratch really help, if you're trying to learn how to use hammer. I retain most of the original map geometry, but they are not in any particular order, and most of the prop and texture are replaced with the one from L4D2. Like the previous campaigns, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.

Features:

Talker script: I've learned to make use of the talker script, though it doesnt make a real story or long conversation, mostly used around the panic event and such. Custom melee weapon: The campaign feature a torch as a melee weapon, igniting any zombie it hit. Deal hefty FF damage. The Bell: Each map minus the finale has a bell that will summon a horde when rung. It can be used by the infected and has a cooldown of 2 minutes.

Stats:

Difficulty rating: HARD - Increased SI count to 5 and make them more aggressive with the director script. Average COOP playtime: 40 minutes (no restart). Has basic support for Versus, but untested. Please report any bug you find

Map name in the console: lost_map1, lost_map2, lost_map3, lost_map4

Optional addon to lower difficulty:

Map 1: The Lost

The survivors has washed up the shore of an unknown island's beach. saferoom is located inside a monastery/church building.

Map 2: The Mist

Traverse the misty cliffside over a drawbridge, featuring a scavenge leading to a panic event, saferoom is within the end of the cliffside building.

Map 3: The Damned

The survivors has now reached the inner area of the village's graveyard, bewary of Mr Hector in the morgue and proceed toward the church to meet the crazy man who may or maynot let them into the saferoom.

Map 4: The End (Holdout Finale)

Make contact with the military for rescue using communication device in the radio tower. The finale format has a few random variants, with random panicwave/tank counts.

Credit:

Valve - Some building/structures, bell model/textures, sound samples Black Widow Games - Base geometry Venturion - Bloodborne's SFM Torch model Mr. Who+JasperCarmack - Skybox texture L2R - Torch sounds ChimiChamo - Scripts Henrietta - Playtest 7EMPEST - Mapping, scripts, SFX, VFX

v1.5b:

Compression and removing redundancies (265mb -> 181mb) Reworked music
Fixed torch sound being too loud Various diff tweaks Shorten finale average holdout time

v1.5:

  • Fuck it we ball: torch can now stun tank and specials

Map 3:

  • Fixed pond rocks collision
  • Added glasses to the graveyard truck
  • Changed lighting

Map 4:

  • Reduced ambient light's saturation
  • Fixed janky nav at the restaurant's patio
  • Adjusted water fog (more visibility underwater)
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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