Custom Weapon Lab [Base][Vscript]
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О материале
«Custom Weapon Lab [Base][Vscript]» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
** Custom Weapon Lab By Zaden & Solved/Devlos! Aka "Timonenluca" **
** A Local / Dedicated Server Mod and a [Work in Progress] **
A Vscript mod that adds the ability to add custom weapons while also providing a base and framework to make it as easy as possible.
MOD INFO
** Version - v0.83** ** Change Log - Updates **
** Guide - Guide Link **
** A heavily modified and rewritten custom coded weapon mod version based on the work by Rectus it's Custom Weapon Base **
NOTE
**
**
** [DISCLAIMER] The LOD's for the worldmodels won't work if either off these video-settings are put on low.**
- **Model / Texture Quality:**
- Reason [LOD's are not loaded to preserve model and texture memory]
- **Paged Pool Memory:**
- Reason [LOD's require CPU memory to shift their models based on distance]
[b]This should not be a issue for a Huge portion off the community , unless you still run a 25 year old pentium 4 or have less then 256 M/b's off video memory. These settings should always be on medium they provide better performance overal aslong as you meet better system requirements then the minimal.[/b]
** [EMS] file to modify and spawn custom weapons. **
- [EMSFilePath] custom_weapon_lab/custom_weaponlist.cfg
- ReplacePercentage: [Percentage Normal Weapons are replaced by custom weapons] **- CustomWeaponList: **
Always embed in a string ["..." , "..."]
Weapons Included
- [b]weapon_steyr[b]
[b] Type: Submachine-gun[/b]
[b] Fire rate: 960[/b]
[b] Damage 15[/b]
[b] Clip1 : 31[/b]
[b] Clip2 : 250[/b]
- [b]weapon_shotgun_auto[b]
[b] Type: Shotgun[/b]
[b] Fire rate: 400[/b]
[b] Damage 25[/b]
[b] Clip1 : 15[/b]
[b] Clip2 : 56[/b]
- [b]weapon_pkm[b]
[b] Type: Heavy Machine Gun[/b]
[b] Fire rate: 545[/b]
[b] Damage 60[/b]
[b] Clip1 : 150[/b]
[b] Clip2 : 0[/b]
- [b]weapon_china_lake[b]
[b] Type: Grenade Launcher[/b]
[b] Fire rate: 66[/b]
[b] Damage 500[/b]
[b] Clip1 : 2[/b]
[b] Clip2 : 15[/b]
CHAT COMMANDS
-
** [COMMANDS] Chat Commands Available to use in-game. **
- [Requires to be in singleplayer and being the host to spawn and create weapons manually]
| Variable | Value | Info |
|---|---|---|
| /cwl create | custom_weapon_name | giving or Creating a weapon to the player using the command |
| /cwl list | Prints Weapons in Console Automaticly | lists all custom weapons available and prints them out in console |
HELP & SUPPORT
-
** I have a error model!**
- Make sure you put the correct path in the ems weapon file and have the required models installed.
-
** The Worldmodel off the weapon is off and does not line up with the equipped stance!**
- Make sure your survivor model has a weapon_bone attachment , if not another attachment is used but less accurate. louis , francis , zoey and coach don't have a weapon_bone attachment so you can try to recompile the survivor model with the weapon_bone attachment or ask the original mod creator off the model.
-
** Why do i have a delay between my inputs?**
- The weapon logic on how the weapon acts is server sided , therefor to get the best experience you would need to have a decent ping and latency between the host. The weapons function the same as the prop_minigun and prop_minigun_l4d1 as these both are server sided.
-
** I crashed or have a bug!**
- try to restart the map or reload the mod , you can report bugs and crashes on the workshop page or discussion [Always try to provide a video or screenshot with a good description off the issue].
-
** My Settings file is in chinese [䌉獵潴坭慥潰䱮獩]!**
- this is a persistant issue with windows 11 only for source engine ems files , use a different text editor to read the file over windows 11 it's default notepad and save the file.
CREDITS
** Devlos(Me) [Coding , Mod Creator] ** ** Zaden [Playtesting and originally commissioning the mod that has grown out to a personal project , help and overall support] ** ** Fratello [Playtesting] ** ** RF [Playtesting] ** ** Rectus [Original Weapon Base] ** ** Shadowsyn [first and third person animation override discovery and scripting advice] ** ** Nescius [Overall scripting advice and sharing off he's IgnoreTrace Function] ** ** Cubi [Providing modelling help & sharing Taito example models] ** ** MrFunreal [LOD Help and Discovery 1 pixel vertex inverse LOD abilty] **
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.