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Map Specific Waters

Положительные голоса96%4 391 голосов игроков
Подписчики138,1 тыс.138 097 в Steam Workshop
Размер файла8,53 МБЗагрузка через Steam
Обновление автора19 янв. 2025 г.Дата обновления материала
Map Specific Waters

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О материале

«Map Specific Waters» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Tired of the default piss water that looks the same in every campaign?

well this mod is for you.

The goal of this mod is to give each map their own water color to match their themes, while also making the water color more "realistic" and also enhancing it by adding proper reflection to it and making the water more clearer which can be different in each maps based on the water.


This mod does few things :

1- changes water color on each map, dark blue on dark carnival, green on swamp fever, etc. most of the map using different blue colors as default.

2-enhancing the water, making it reflective, prettier and clean at most of the maps, i also upscaled 3 water normal textures (which is used on most of the waters) to make it look better.

3-waters in each maps is unique in some ways, for example, water speed is normal in first chapter of hard rain, but it becomes faster and faster in later chapters of the campaign or in swamp fever campaign, the deeper you go in the swamp, the deeper water color is.

4-fixes some waters, for example the water under the bridge in the first chapter of the passing looked awful, but guess what, not anymore.


currently changes are applied to these maps : The Passing Dark Carnival Swamp Fever Hard Rain The Parish Cold Stream The Sacrifice Crash Course Death Tool The Last Stand (AND SOME CUSTOM MAPS)


IMPORTANT NOTES :

1-THIS MOD WILL CONFLICT WITH OTHER WATER MODS, like "enhanced water reflections" or "clean waters", so use one only.

2-this is NOT a script, just a vmt edit so it should work on multiplayer.

3-i'm aware of the entity reflection problem, i don't know a way to fix it honestly, so i only applied it to SOME waters like hard rain/swamp fever instead of all. but i turned it off in maps like last chapter of the parish.

4-also this mod should affect SOME custom maps too based on which water they using in their map, because i saw this worked on "time to die" map but didn't worked in "tropical thunder" map.

5-sewage/sewer waters in maps like parish/death tool/no mercy/the passing are untouched, the default water color fits them well.

6-i could not find the water files for first chapter of "dead air" and the rest of the maps doesn't have water, so, that's pretty much it.

some of the images are outdated because fokin steam doesn't let me add images NEW IMAGES ARE ADDED, thanks to Cpl.Crosby

also lemme know if something is off, was editing these vmts so much i feel like i missed something lmao

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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