Dead Flag Blues 2 - Reborn V3.0
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О материале
«Dead Flag Blues 2 - Reborn V3.0» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
A complete remake of Dead Flag Blues, a very old five-chapter custom campaign from the original Left 4 Dead! Created by Juxtapox and then ported to Left 4 Dead 2 by Gemini Saga, I've blended elements from both versions to make this new rendition. Every map has been rebuilt from the ground up, and I've made some level design and gameplay changes to give it a more vanilla "Valve" feel. Some of the major changes are below:
- ALL guns and most melee weapons can spawn in any map (Including CSS weapons!)
- Authentic lighting and ambience taken from official Valve campaigns
- Unique survivor dialogue throughout all chapters
- Left 4 Dead 1 common and special infected
- Breakable infected walls in all chapters
- Dynamic paths in the first 4 chapters
- Custom assets in chapters 1 and 5
Major level specific changes:
Chapter 1:
- The ending saferoom was moved to the last building's basement, fixing an inconsistency between maps 1 and 2
- A new crescendo event replaces the makeshift bridge between the buildings leading to the saferoom
Chapter 2:
- A fence near the start of the level that survivors climb over, preventing backtracking to the saferoom
- The alarm door gauntlet crescendo has been replaced with alarm cars in the parking garage
- Swapped the Hard Rain storm effects out for No Mercy's rain, thunder and lightning effects
- The car crash near the library has been overhauled and turned into a mini-crescendo!
- New explore-able areas in places that were very linear before
Chapter 3:
- The level has been mirrored to make map 4's location make sense (The map plays out the same)
- The van pushing crescendo on the field has been replaced with the howitzer from Crash Course
- The Tank event in the stadium makes more sense now, and no longer triggers a horde
- No Mercy's storm effects from the previous chapter have been added
Chapter 4:
- The starting saferoom is now on the ground level, fixing an inconsistency between maps 3 and 4
- The cliff near the ending safehouse has been replaced by a deadly electrified river (Be careful!)
- The hill near the bridge is now a one way drop, preventing backtracking to the saferoom
Chapter 5:
- The finale begins by starting a generator instead of a radio, which powers the station's lights and alerts the horde
- Removed the speeding train that could kill survivors after calling the actual rescue vehicle
- Added a building near the station and many item spawns to encourage exploring
- Added the sun entity from the final level of Swamp Fever to the skybox
For those who would like to check out the original (port) campaign: https://steamcommunity.com/sharedfiles/filedetails/?id=635658491
Thanks to SirWololo for the shiny new campaign poster, background and credits image!
All credit goes to Juxtapox for the original design, layout and story.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.