RAGDOLL 2.0
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О материале
«RAGDOLL 2.0» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Local/singleplayer only
Full credit for this mod goes to kesserd092
Bodycam Ragdolls was originally created by kesserd092 for CSS. With permission, I’ve ported it. Check out more of his ragdoll mods here: https://gamebanana.com/members/1714183
This is a convar VScript and anim.PHY file. (This mod affects Commons only.) It should be xDR friendly, as long as you don’t use xDR mods that affect common infected. Special infected and survivors do not have this ragdoll effect only common infected.
How This Ragdoll Mod Works
Infected react dynamically when shot (sorta), even after their death animation. After dying, they appear to struggle, adding more realism and intensity to the game.
How This VScript Works
This VScript enhances ragdoll physics for a more realistic experience: Bodies now stack naturally with collisions enabled.Up to 60 ragdolls remain visible before disappearing (based on my system specs). Gravity has been adjusted to prevent slow, unrealistic slumping. Bullet impact strength is increased, making infected react more when shot.
Will This Crash Your Game?
Never say never, but I highly doubt it will crash your game. I modified the VScript and tested it across 40 sessions with no crashes. I also run 312 mods myself, and this ragdoll mod hasn’t caused any issues.
Known Issues \( °□° )/
Ragdoll Clumping I added ragdoll collision for better immersion, but it also causes a weird issue I call "clumping." If multiple infected die on top of each other, their ragdolls can clip together and freak out. Best fix: Look away for a few seconds, and the game will auto-clean the bodies.
Pipebomb / Explosion Limitation Example: If 50 infected rush a pipebomb, only 20 will ragdoll and stay on screen, while the other 20 disappear. Why? To prevent lag since collision-enabled ragdolls, gibs, and body parts all interacting can overwhelm the Source engine.
Available Versions
No Struggle (60 Ragdoll Limit)
https://steamcommunity.com/sharedfiles/filedetails/?id=3424492804
Zero Gravity (60 Ragdoll Limit) https://steamcommunity.com/sharedfiles/filedetails/?id=3423356157
** Heavy Collision (120 Ragdoll Limit)** https://steamcommunity.com/sharedfiles/filedetails/?id=3424468246
Extreme Collision (200 Ragdoll Limit) https://steamcommunity.com/sharedfiles/filedetails/?id=3423424993
No Ragdoll Collision (120 Ragdoll Limit) No LAG https://steamcommunity.com/sharedfiles/filedetails/?id=3422627885
No Ragdoll Collision (Lite) (60 Ragdoll Limit) No LAG https://steamcommunity.com/sharedfiles/filedetails/?id=3423066291
No Ragdoll Collision (Ultra Lite) (20 Ragdoll Limit) No LAG https://steamcommunity.com/sharedfiles/filedetails/?id=3423196801
Updated 05/05/2025
Check the change notes.
Blast Ragdoll Cap: I dropped z_fatal_blast_max_ragdolls from 25 to 20. While 25 worked fine, cutting it by 5 boosted performance noticeably.
What It Does: This client side setting limits the maximum number of ragdolls that can die from a single fatal explosion (like a pipe bomb or gas tank). By reducing it from 25 to 20, fewer ragdolls are created when a big blast kills infected, especially during chaotic moments. if you don't like it you can always use the None collision versions as they have no limit to them.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.