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Limited Continues

Положительные голоса92%424 голосов игроков
Подписчики46,1 тыс.46 136 в Steam Workshop
Размер файла3,04 МБЗагрузка через Steam
Обновление автора23 февр. 2026 г.Дата обновления материала
Limited Continues

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О материале

«Limited Continues» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

THIS MOD IS NOW CONFIGURABLE. Within the Ems file for this mod, you will find a Settings file with the following parameters, along with their default values:

DefaultContinueCount = 2 How many Continues the player has by default at the start of the game.

MaximumContinues = -1 The maximum amount of Continues the player can have. Values of -1 or less are treated as limitless

EasyDisable = true Whether to disable continues on Easy difficulty.

FirstMapDisable = false Whether to disable continues on the first map of a campaign.

ExpertPermadeath = false Whether to always give a game over when the team wipes on Expert.

ExtraContinueCondition = 1 0 = No extra continues are given. 1 = Extra continues are given if all Survivors reach the saferoom alive. 2 = An Extra continue is given upon completing a level.

Some extra tidbits on the specifics of the new systems:

  • If MaximumContinues is both greater than 0 AND less than DefaultContinueCount, MaximumContinues will override DefaultContinueCount.

  • If both FirstMapDisable and ExpertPermadeath are true, FirstMapDisable will override ExpertPermadeath.


Instead of being able to beat Campaigns at your leisure - slamming your head against the wall infinitely until it inevitably breaks apart - now you have complete the Campaign within the constraint of LIMITED CONTINUES!

The basic gist of the mod is so:

  • The Survivor team starts the campaign with a configurable amount of Continues.

  • When the team wipes (aka the Survivors are Overwhelmed), the team loses a Continue (with configurable exceptions).

  • If the team wipes with no Continues remaining, the Campaign is over and the team is booted back to the lobby to retry from the very beginning.

In the spirit of fairness and balance, This mod also makes it so that the survivors can possibly earn a chance to gain Continues throughout the course of their run. By default, if a Survivor team makes it to the Saferoom with all Survivors alive, the team will gain a additional Continue (up to a potentially defined limit). This is regardless of the NUMBER of Survivors on the team, so whether you have 8 Survivors on your team or you're a party of one, as long as everyone makes it to the end alive, everyone will gain a Continue.


This system was inspired by Back 4 Blood's continue system. As much as that game is unoriginal mediocre dogwater, the Continue system is about the only thing I found even slightly interesting from a gameplay standpoint. Of course, just like everything else about the game it was poorly executed because you only ever had like 2 Continues with no way to gain more. So this is me basically making a better game than Back 4 Blood.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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