Prodeus Requiem v1.7b
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О материале
«Prodeus Requiem v1.7b» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
A 5 maps coop/vs campaign set in a fictional europe country not Rome Italy My venture to create pretty scenery that arent often seen in L4D2 campaigns continues There is a great trade-off to this, as fog level are set to very low, stuff visually fading in is seen very often
Map 1 - Aleph: The survivors arrives at the festival, but the place has already been overrun with zombies. Map 2 - Ascension: Map by Henrietta. I finally manage to coax him into suffering with Hammer. Map is set in an underground facility (his favourite) Map 3 - Immortal Garden: Park-mall setting. Careful breaking glass will trigger alarm. Map 4 - Night at the Museum: A museum featuring Greek artifacts and a certain group of anime girls. Map 5 - Steel Ball Run: A chaotic finale featuring 2 new special infected both of which were made of metal and capable of insta-cap a survivor. Player and restore health by eating at the Gehenna Diner with replenishing foods. Deliver a gnome to the Shupogaki for bonus rewards.
Feature:
Custom melee weapon - Kopis sword
This is the sword wielded by King Leonidas in the movie 300, using the same anim set as Vox's Khopesh sword, as it were many's favourites.
Custom melee weapon - Spartan spear
Kratos's spartan spear from the game GoW: Ghost of Sparta. Has ability to throw and insta-killing infected (Hold RELOAD and press ATTACK to throw)
Foods
Edible food are placed around the map. Give 8 health when eat.
Gnome Rewards
Deliver the gnome to the Shupogaki's office to receive the following: - 1 Gnome: Give player ability to summon the Highlander train to sweep the street. Shoot the button to activate. 25s cooldown. - 2 Gnome: Give bonus healthkit, weapons and laser. - 3 Gnome: Remove steel balls - 4 Gnome: Add 4 steel balls
Stats:
Difficulty rating: MEDIUM Average COOP playtime: 60 minutes (no restart). Playable in Versus mode. Please report any bug you find
Map name in the console: requiem_01 requiem_02 requiem_03 requiem_04 requiem_05
Optional: Music pack
Credit:
TF2 Odyssey Team - Custom assets and world geometry CSGO Vineyard Team - Custom assets spacelynxcanfly - Hot air balloon model: https://sketchfab.com/3d-models/hot-air-balloons-0afe5cdc01954f0a9f501cd104a290a3 EnviARt - Spear model: https://sketchfab.com/3d-models/spartan-spear-and-shield-967995fb3d184b609574c78bf6c480ba kozachoks - Sword model: https://sketchfab.com/3d-models/spartan-sword-low-poly-f281ac6dc3d64b0288fe1ddc2d71637f Shu - Sword animation: https://steamcommunity.com/profiles/76561198057926251/ Respawn Ent/NSFU2 - Sound samples Haru - Holomyth models: https://hub.vroid.com/en/users/58320980 Cerberus Studio - Skybox: https://gamebanana.com/mods/370317 Pipiann - Pizza model: https://steamcommunity.com/sharedfiles/filedetails/?id=903924170 9joao6 - TF2 Breads extracts: https://steamcommunity.com/sharedfiles/filedetails/?id=270041385 🍂Kojiro🍂 - Dota 2 assets: https://steamcommunity.com/id/KojiroAsani Cuba - Vscripts, models Manacat - Models Kozeki - Blue Archive assets Henrietta - Mapping Sunny Moly - Nav meshes 7EMPEST - Mapping, models, scripts, SFX/music
Special Thanks to Playtesters and feedbacks:
Vanyarin Bigfellabubsy Feirund KonstaStarlightVT and friends
v1.7b:
Map 5:
- Fixed bot not getting on the escape vehicle
v1.7:
Map 1:
- Fixed various infected ladder
- Added some more tank prop to the park
- Fixed possible stuck spot for infected
Map 5:
- Fixed various infected ladder
- Fixed finale issue in versus where the 2nd round the infected team could not spawn until the finale has started. (as it turns out you need to have on-finale nav inbetween the checkpoint and finale nav)
- Added some more physics props to the playable area
v1.6:
Map 1+ 3:
- Various nav fixes
Map 2:
- Added soda machine with the potential to crash the server
- Fixed weapon transition fail and cubemap error
- Fixed gunshop weapon being in the wrong position
- Extended vent area
- Lower chance of bot falling off the elevator shaft
- Fixed vscript spamming the console
Map 4:
- Fixed saferoom windows being non solid
- Fixed a few trees being non solid and/or floating
Map 5:
- Added infected launch pad (mostly for versus)
- Bots should now avoid the main road
- Moved finale trigger entity to near the window
- Fixed a few weird prop fadeout
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.