Wandering Idling Tanks [ V-Script ]
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О материале
«Wandering Idling Tanks [ V-Script ]» — материал мастерской Left 4 Dead 2. Кампании, оружие, модели и аддоны для кооперативной игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Be Weary of Tanks!!!
Heya!
I've always found it strange that the tank stood in place (and at times essentially looked like they're yelling silently at the wall, lol) and loved the ideas that a select few in the modding community had to offer to change up what the tank did when spawned. The only problem is, it'd only work under weird specific conditions. Well, no longer will you need that hassle.
My v-script aims to make the tank bots bring in more immersion while also being compatible with anything you throw at it!
It's... The Wandering Tanks V-Script!
This v-script will make it so "idling"/"waiting to be discovered" tank bots will roam randomly around the campaign (unless you specify to head towards the survivors instead)! They will wander until they see a survivor, get damaged by a survivor, or if a survivor is ahead of the tank bot in "the flow"!
**This v-script excludes finales. Tanks spawned in finales will NOT wander.
Only works for listen, local, and singleplayer servers.**
What About a Special Infected Version of This V-Script?
You're in luck, I made a special infected edition of this addon which you can subscribe to here: https://steamcommunity.com/sharedfiles/filedetails/?id=3714018757
EMS/CONFIG FILE LOCATION TO CHANGE TO YOUR PREFERENCES:
A "settings.cfg" file will be created within "...Steam\steamapps\common\Left 4 Dead 2\left4dead2\ems\brutez_tank_bots_shuffle_moment" when you load into a map.
Factory Settings:
| Variable | Default Value | Acceptable Input | Details |
|---|---|---|---|
| Tank_Spawn_Delay | 0 | 0 - 2147483647 | The amount of time (in seconds) from the tank's initial spawn to begin wandering. • 0 - Off |
| Tank_Allow_Spawners | true | true / false | Determines whether or not a tank bot spawned from a spawner is allowed to wander. (Thanks RF for the suggestion!) |
| Tank_Max_Rock_Chance | 15000 | 1 - 2147483647 | A random factor that is rolled every time a tank bot is ready to throw a rock while wandering. When the criteria is met (1 in # chance), the tank bot will throw a rock. |
| Tank_Play_Alerts | true | true / false | Determines whether or not the tank bot should vocalize when wandering has stopped. (Uses unused tank voices.) |
| Tank_Throws_Rock | false | true / false | Determines whether or not the tank bot randomly throws a rock (for no reason) while wandering. Glorious! |
| Tank_Walking | true | true / false | Determines whether or not the tank bot should be walking while wandering. |
| Tank_Walk_To_Survivors | false | true / false | When true, instead of choosing a random spot to walk to, have the tank bot head towards the nearest survivor. |
| Tank_Wander_Delay_Max | 15 | 0 - 2147483647 | The maximum amount of time (in seconds) before the next location is picked. Maximum must be greater than or equal to minimum. |
| Tank_Wander_Delay_Min | 5 | 0 - 2147483647 | The minimum amount of time (in seconds) before the next location is picked. Minimum must be less than or equal to maximum. |
| Tank_Wander_Radius | 1000 | 0 - 2147483647 | The next potential wander spot from the tank bot's position in hammer units. |
| Update_Rate | 0.01 | 0.01 - 2147483647 | The rate at which the brainwave is performed in seconds. |
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.