Naglfar Helicarrier Lite Version
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О материале
«Naglfar Helicarrier Lite Version» — материал мастерской Brick Rigs. Машины, самолёты, танки и постройки из мастерской. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
UPDATE 25/04/20!
The cargo ramp is now fixed! 11 Months later and I've finally noticed that it was broken!
OVERVIEW
This is a more resource friendly version of my Naglfar Helicarrier with ~25% fewer bricks (8719 reduced to 6385). Some of the "less essential" features have been removed. The original version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1733638357
Aptly named after the Norse ship of the dead that heralds the beginning of Ragnarok, when this ship fills the sky, it will probably be the last thing you see. This gargantuan airship is purpose built for rapid assault and deployment of forces into enemy territory. It is held aloft by four massive heavy lift rotors, so it's basically Satan's quadcopter. It is equipped with a runway for launching and landing small aircraft and three fully functional gatling cannons. This ship is also equipped with revolutionary auto-stablisation technology, which allows a stable hover to be maintained while the bridge is unmanned. This allows a single operator to explore the ship and use the turrets while airborne, which enables extreme versatility.
My "Valkyrie" Compact Jet Fighter which is small enough to work with this helicarrier can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1734153842
DISCLAIMER: Despite being a "lite version", this is a full scale, aerial battleship with 6385 parts. Do not expect an amazing framerate and do not spawn in multiplayer unless you wish to get banned from servers! For reference, with a GTX 980ti, i7-6700K @ 4GHz and 16GB of RAM, I achieve ~15 FPS in flight and ~30 FPS when parked (which is about twice as fast as the full version).
CONTROLS:
General:
Q: Start/stop engines LeftMouse: Fire main autocannons Alt: Switch between Hover mode and Tilt/Taxi mode I: Toggle lighting C: Toggle view
Normal mode (Hover Mode) This is the default mode where the auto-hover system is engaged and the vessel will try to stay level. Camera can be freely rotated in this mode.
A/D: Steer Rotors (Yaw) W/S: Forward/Reverse Boosters (LOUD!) PgUp/PgDn: Ascend/Descend
Alt Mode (Tilt/Taxi Mode) This mode can be used to disable the auto-hover and pitch/roll manually (good for strafing runs) and also for taxiing on the ground. Camera is fixed in this mode.
A/D: Steer Undercarriage W/S: Undercarriage Forward/Reverse Left/Right: Roll Up/Down: Pitch Down/Up (Inverted Y)
Gunner Seats
Press C to find first person view Use arrows or mouse to aim Use Left/Middle mouse for primary/secondary fire
LIST OF FEATURES -Auto-hover -Runway for small aircraft -Helipad -Fixed Gatling Cannon x2 (Main seat control) -Gatling Cannon Turret (Gunner seat control) -Cargo bay with rear ramp (can accomodate ~2 main battle tanks or lots of regular sized vehicles) -Hangar with turntable (can accomodate one small aircraft) -Dual Elevators linking cargo bay with hangar (can accomodate regular sized cars) -Crew quaters -Command centre
FEATURES THAT HAVE BEEN REMOVED IN THE LITE VERSION -AA Cannon x 4 Turret x2 (Gunner Seat Control) -Cannon + Heavy MG Turret x 3 (Gunner Seat Control) -Escape pods with auto-landing x2 (press Q to launch when seated in pod) -Cargo bay floor door with crane for carrying large cargo or retrieving smaller cargo -Holographic ship status display in bridge (shows pitch/roll and engine status) -Warning systems: Sounds siren and generates visual warnings in bridge when either a rotor fails, or tilt levels become unstable. -Detailed stairs (saved a suprising amount of bricks!)
WARNINGS
This vehicle is still pushing the game engine to the limit, and as a result there are some "minor issues". While these are mostly less prominent than in the original version, some still persist, and the severity may depend on how powerful your PC is: -God mode required when walking around ship. Respawning without God mode can launch the ship at extreme velocities in a random direction (usually into the ground)! -Walking around the ship while airborne is only safe in the more open spaces. In narrow corridors, doorways, stairs, etc. player collisions can sometimes send the ship spinning out of control. -Walking around the ship can also cause the autocannons to misfire for some reason, resulting in recoil which can cause the ship to drift. -Standing at the front of the ship for too long can sometimes overwhelm the auto-hover and result in a nosedive (I think this only happens when the ship is moving in certain directions now). -The autocannons and AA cannons use proximity sensors which can behave unpredictably with the low framerate, resulting in misfires and non-fires. -Never exit an aircraft in the hangar (I know this is annoying), as the player model will clip into the ceiling and either send the ship into space or smash it into the ground (does result in epic explosions though). CapsLk can be used to switch to the bridge an exit that way if one wishes to leave an aircraft parked in the hangar.
SPAWNING:
This vehicle can be safely spawned at airports or the front drag strip garage at the racetrack. The canyon has no safe spawn points, but free mode can be used to spawn at the flat area in the south west, or at a sufficiently high altitude to engage the engines.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.