Kompian VII
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«Kompian VII» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
The Murian class tactical explorator vessel Kompian VII is one of the many robust ships employed by the Lynkium Conglomerate to investigate, search and retrieve rare minerals, alien species and artefacts from the depths of Europa to be studied and harnessed by the Conglomerate xenologists.
This is the very first submarine I've ever created. Any and all feedback is most welcome! Designed for 4-10 players.
The design philosophy on this one is centered around traitor mode and limited supplies. Tight, claustrophobic corridors, accessible crawlspaces, and simple, functional architecture. It is by no means meant to be an optimized vessel, but a reliable and flexible one.
If you're looking for a similar smaller submarine, check out its little brother Kompian II-B (https://steamcommunity.com/sharedfiles/filedetails/?id=1991873967)
Features:
-
A fancy windowed bridge and a protected tactical bridge for stationary engagements.
-
The main feature the vessel is built around are the floodspaces that run through the entire ship on two levels. Each floor has automated flood hatches that allow water to accumulate and get pumped out via these crawlspaces.
The tunnels allow traitors more mobility and options when moving around and completing their objectives, and provide atmospheric moments when your flashlight reveals that masked clown-suit player with a "?" over their heads as you were on your way to fix the crawlspace breach.
For easy access, close both ladder access hatches, open the crawlspace door, run towards it and press down space. This allows your character "dive" in.
-
Electricity has been wired with a lights-out switch and a backup power switch in the Engineering bay. Junction boxes are grouped from left to right: 1. Fabricators & Aux. systems 2. Lights 3. Essential systems - It's fairly simple.
-
Combat capabilities consist of three coilguns and a railgun. Their fields of fire do not overlap and there are exposed sections in the ship, forcing the players to maneuver in combat or send out divers to deal with threats.
-
The vessel has an impression on the lower hull to allow divers to more easily exit the sub on missions, even when laying on rock formations. Note that this area is not covered by the turret arcs.
-
Access restrictions are built around giving more power to the crew over organizing themselves.
There are additional security keycards located in the armory, only accessible to the security officers, giving more influence to that role.
The bridge on the other hand is only accessible to the captain and the unique helmsman ID located in a bridge container. This is intended for the captain to be able to nominate a player to steer the ship.
The brig is only accessible to the captain and security officers
The medbay also has a special medical confinement room that is only accessible with medical, security or captain's ID cards. Perfect for locking up husk infected players while scrambling for an antidote. Medical ID cards can be found in an unlocked container in the medbay.
Enjoy!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.