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Water Guns (real world gun physics)

Положительные голоса89%70 голосов игроков
Подписчики2,2 тыс.2 246 в Steam Workshop
Размер файла33,44 МБЗагрузка через Steam
Обновление автора19 июл. 2020 г.Дата обновления материала
Water Guns  (real world gun physics)

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О материале

«Water Guns (real world gun physics)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Water Guns

is a work in progress to give you real world air/water physics with underwater and abovewater guns performances modeled into the game, by adding more realism (pertaining to current modding limitations). We can balance the AM/FM spectrum of Barotrauma by making the game more in favour of AM, Actual Machines and not Fucking Magic. All guns are craftable, deconstructable, buyable from campaign and sometimes spawn in containers during wrecks. Furthermore, if you're unskilled at using more advanced weapons with harder recoil, like the Mosin Nagant with a low weapon skill you will damage your left and right arms in a small build up of blunt force trauma.

Most Recent Update

July 19th: Added Gunsmith Lathe to migrate gun crafting from Fabricator to this particular fabricator. July 13th: Added Chinese (Simplified/Tranditional) translation by EndlingSky. and RS-CZH July 13th: Added separate translation file under English.xml to allow people to translate easier. July 5th: Added SPP-2 Underwater Gun (pistol) originally used by Soviet Russia in 1975. Functionally the same as SPP-1 but with a shorter barrel and 8 break-open barrels instead of just 4 with the SPP-1, with 8 rounds speed loader, it is still louder than the american Mk1Mod0 Underwater Defense gun, but it contains more round capacity.

  • Balanced and standardized most Underwater Damage

  • All handguns will have more spread (unless skilled in weapons)

  • All long rifles have almost no spread (depend on skill)

  • All Assault Rifles have medium spread

  • AG-026 being a cousin of QBS but fires at 200 RPM instead of 600RPM received a prototype 60 round magazine (you get through crafting or buying).

  • All underwater handguns no longer produce muzzle flash (realism)

  • Mosin nagant bolting sound is reduced to 2 seconds from 4 and reflects that by the correct audio in 4 clacks.

Problems after Updating?

Please follow these visual instructions https://imgur.com/a/oEif7qH

** Vote on the next gun: ** (You can vote on multiple) https://www.strawpoll.me/20459430 If vote is spent I will add chronologically every declassified water gun with an image, from oldest to newest and eventually amphibious magazines.

The following guns were researched and put into the game:

Identifiers (Ammo)CapabilityBuyable & Craftable
M1A Garand (.30-06) x8AirYes
Mosin Nagant 1891 (7.62x54mmr) x5AirYes
H&K P11 (flechette dart) x5WaterYes
Seaway Aqua Craft Bangstick (.50 cal) x1BothYes
QBS 06 (5.8mm flechette) x26WaterYes
AG-026 (5.65mm flechette) x26WaterYes
Mk1 Mod1 Underwater Defense Gun (0.1x4inch flechette) x6WaterYes
SPP-2 (4.5×40mmR flechette) x8WaterYes

Engine Limitation Disclaimer

(Current game developer and engine needs work to make this mod perfect). Due to engine restrictions, almost all water and air weapons must break slowly without their natural environment when held/equipped to simulate real world performance degradation when out of their natural environment. Because the game engine doesn't allow usage based weapon breaking to magazine capable weapons with water checks. But the weapon automagically repairs itself in their natural environment again while equipped. In the mod I've added audio and visual cues to tell you when these weapons are degrading, in a sizzle in air or water bubbling in water to show you the weapon is taking environmental damage. Without further adieu here are the guns...

Features

Moved to forum link for better write-up: Click here to see more about these guns.

Functional Examples:

In the right circumstances ammunition for each and every gun can be shot and visually seen, in water if a round survives, you can see it descending gracefully if it was a bullet, or travelling really fast away like a flechette. Bangers is propellant and explosive but modeled as an invisible bullet that should disappear within a short range outside of the bangstick's melee reach to simulate contact explosives.

If you shoot the water rounds (flechette) in air, it will not travel far but pertain the same damage modelling as water. If you shoot the water rounds in water, it will travel in a distance and sometimes you can even pick it back up.

If you shoot the air rounds (bullets) in air, it will travel very far, very fast, like a normal bullet. Being these are 7.62mm they will drop a person in almost one shot. If you shoot the air round in water, it will travel 2 feet infront of the muzzle and fall gracefully in the water to gravity doing absolutely little damage.

Balance:

Gunsmith Lathe created to migrate default fabricator load onto new machine hopefully fixing desync issues in servers being hosted far away.

Translators

  • Chinese Thank you to EndlingSky. and RS-CZH for making the Chinese translation file to put into the game.

Thank you and Bugs

Big thanks to Hubismal taking the time to DM me to help make this mod, EK's Author 38.58 Game Tester, and Jlobblet and the UTG discord for doing their best to help me when I was having problems with XML and encountering many magical situations with the game engine.

Without my American and European friends this mod wouldn't be as accurate as it is, they want real guns and here it is the wadder guns.

If you see bugs, or think something doesn't feel right in balance, please reply in the comments or forum discussion. There are certain niche cases that even happen in the vanilla smg magazine like it holding a round even though it's empty in the deconstructor. I tried to model knowing that fact and balanced the crafting regarding that aspect.

PS. I recommend getting the hydroponics patched mod to get elastin and organic fiber in some gun recipes.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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