New Weapons
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О материале
«New Weapons» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Preface: These weapons were made with no balance in mind, such as the Seascraper Laser having essentially infinite ammo and doing a lot of damage. These weapons were not tested against non-human NPCs/enemies. Just like GoldenEye, they're only 6 new types of ammo, handgun rounds, rifles rounds, magnum rounds, laser charges, golden rounds, and rocket. Which means that weapons that share the same ammo type will do the same amount of damage, for example, the D5K and PP7.
Custom weapons from GoldenEye. Current list of weapons and respective magazine/rounds:
PP7 KF7 D5K AR33 Cougar Magnum Shotgun Auto Shotgun Rocket Launcher Golden Gun Seascraper Laser (w/ rechargeable battery) 6 round Grenade Launcher
List of materials: Gold Gold Ore
Image from www.goldeneyeforever.com
I will eventually use custom guns, but I lack the creativity to make any from scratch.
Best I can do is GoldenEye.
Also, firearm sounds for most automatic weapons are glitched, such that holding the fire button will cause the sound to play approximately 3-5 times (see the D5K) and that the next 2 or 3 times the gun is fired, nothing will play. This is purely an audio glitch, damage and such is unaffected.
Apparently if the sound file used for the firing sound is longer than half a second, the audio will bug out under sustained fire. Audio files have been tweaked.
TODO:
Custom fabricator requirements for firearms. (Golden Gun and Golden Rounds already implemented)
Very basic fabricator and Deconstructor materials added for each weapon and magazines
Tweak RequiredSkill attributes for all firearms
Done
Tweak ammuniton (note, this is different from the magazines, as ammuntion is needed to specify the type of damage attributes the magazines will use, e.g: the D5K magazine is specified to use "hg_round", but the physical ammunition is not something you can interact with, it is something that the D5K magazine needs to internally refer to when calculating damage.)
Done
See if the custom gold ore is something that is automatically spawned/generated when the map is generated, or if it's something I need to tweak in another XML file.
Code optimization. Copy and pasting weapon code (and removing unnecessary bits) to get the desired weapon function means there are several attributes that I don't know what their functions do.
I have a better understanding of how things work now.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.