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Nebuchadnezzar (The Matrix)

Положительные голоса92%24 голосов игроков
Подписчики300300 в Steam Workshop
Размер файла591,52 КБЗагрузка через Steam
Обновление автора14 дек. 2020 г.Дата обновления материала
Nebuchadnezzar (The Matrix)

Изображение 1 из 12. Материалы автора из Steam Workshop.

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О материале

«Nebuchadnezzar (The Matrix)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

What if I told you, you can pilot the mighty Nebuchadnezzar from The Matrix? Join this flagship crew to explore the depths of Europa, and EMP the hell out of those pesky mudraptor. This is your last chance. After this, there is no turning back. You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill - you stay in Wonderland and I show you how deep the rabbit-hole goes. Remember, all I'm offering is the truth. Nothing more.


Welcome aboard Nebuchadnezzar!

This is my first sub. It was built trying to follow those 2 bluebrints as guidelines. Feel free to comment and give any feedback on improvements. It's avaible on english and portuguese.

English : Nebuchadnezzar Português : Nabucodonosor

Recommended Crew: 4-12

Bot friendly (most of the time)

Weapons: -3 coilguns (2 rear, 1 upfront) -1 railgun (below command room) -5 discharge coil (EMP button on nav terminal, activate all at once at 100% supercapacitor). -1 bomb bay

There are both fabricators (medical and normal one) and 2 deconstructors.

Backup Battery: -2 for the engines (located on them) -2 for main functions (navigation, oxygen, weapons, ballast, pumps)

Armory -It is in a centered position of the sub, giving easy acess for every one to grab some self defense. -It has plenty of weapons and ammo for everyone, with a bit more resources restricted to Captain and Officers.

Navigation -Check the captain's logbook, have some good tips there ;) -The artifact room can be used as a backup ballast, improving the descent speed in between 2km/h total. -There is a terminal here, in wich you can turn off the reactor, the battery system, and charge rate of the batteries. -There is also some informative panels around the nav terminal, with an alert system for Intruders, Fire, Meltdown. The intruder alert, shows movement outside the hull, so it will turn on whenever someone is going out there too.

Medbay is locked for acess by the captain and doctor only, but there is plenty of medical supplies around the ship, as well as some personal cabinet on the crew quarters, where they can storage some personal stuff (looking at you morphine addict).

Many thanks to my good friend USPM, for teaching me the basics and some more in depth of signal and wiring, as well giving me his thoughts on some of my choices and doubts.

Things I've used for ideas, design and systems and want to highlight (note: everything is vanillas as far as I know) Automatic Flood Control Door (used one before the airlock) https://steamcommunity.com/sharedfiles/filedetails/?id=1914177552 Advanced Airlock V1.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2163554538 Indra (terminal system controlling batteries and reactor) https://steamcommunity.com/sharedfiles/filedetails/?id=1862739075 Arsenal, Armory and Engineering Decoration Assembly kit. (cool designs for lots of stuff) https://steamcommunity.com/sharedfiles/filedetails/?id=2187057418 EK Reliant Mk-V (the weapons display and Nav terminal info) https://steamcommunity.com/sharedfiles/filedetails/?id=2183428397 Auto Ballast Hatch https://steamcommunity.com/sharedfiles/filedetails/?id=2084074482

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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