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HungerLK

Положительные голоса95%20 голосов игроков
Подписчики696696 в Steam Workshop
Размер файла5,52 МБЗагрузка через Steam
Обновление автора4 нояб. 2021 г.Дата обновления материала
HungerLK

Изображение 1 из 4. Материалы автора из Steam Workshop.

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О материале

«HungerLK» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Mod adds Hunger system for all Humans. Hunger work as poison Affliction that slowly lower your max HP, blur vision and slow you down. But it is not lethal. Bots can be ordered to heal/eat. Food can be bought at stations, found in wrecks and crafted from remnants of crawlers. You can even cook clothes if desperate.

This MOD is small part of my main LonelyKrakenMOD.

Hunger

Now all people need food. Technically in game terms, this is a permanent "poison affliction" that hangs on all people and accumulates over time, it is not displayed in the interface until a certain threshold value is reached. The effect can go up to 200 units. Hunger has 5 stages.

Curent version hunger rate is: 0.07 per sec. it means that 100% hunger will stack in ~24 minutes. So you have to eat approx every 15minutes to avoid getting debuff.

( maun LonelyKrakenMOD now have 0.035 per sec)

  1. from 0 to 70. Nothing happens, there is no display in the interface except for the blinking of the HP bar

  2. 70 to 100. Slight visual disturbances. Maximum health reduced by 14.

  3. from 100 to 150. A plateau without harmful effects, specifically made to avoid problems with bots. But vision is getting a little worse, it starts to blur and you get a debuff to movement speed -10%

  4. From 150 to 190. The value of maximum health gradually decreases to -25. Vision drops even more, speed -20%

  5. from 190 to 200. Health -35, Very poor eyesight, speed -30%

There is a nuance in the gamemechanics. AI does not track the progress of the "disease" in its percents, but only reacts to whether there is damage to health. AI also does not react if the damage is very minor. Experimentally, I found out that 14 damage units, is the minimum point from which the AI ​​believes that the character needs to be healed. It allows you to automate the process of feeding. Your doctor always tries to heal if he doesn't need to stand behind the turret. Therefore, he or another bot, but already specially assigned to heal, will run around and shove food into everyone. Doctor/Chef we have now. Food has the "maximum value" that it is best way to heal hunger, so bots, if there is food somewhere in the range of availability, will "heal" themselves with food, as tests have shown. But I'm not sure that in the absence of food, they will not start to use all your morphine. One thing is for sure, if besides hunger bots have other injuries, they are very likely to heal them with food and, quikly end entire stock. This is unfortunate, so try to cure them of everything else first, then order em to "eat". Assigning negative values for "suitability" for treating everything except hunger yielded no results.

Since Stabilozine heal small amount of any poison affliction, it will also decrease hunger a little bit. (Actualy, game engine shows that any poison in game is "Cyanide poisoning", but with different effects and)

Technically hunger will not kill you, but you become very weak and fragile and if you already had a lot of wounds, it will finish you.

I did not add the fatality of hunger so that the bots at the stations would not die over time. Because there is no technical possibility to rid them of this effect or to give endless food to the doctor that hanging around the station.

Food

Food decrease hunger rate and heal a little bit over 3-4 seconds.

Can with Dolma. Cannot be crafted, but can be bought or found. It satisfies hunger well. Leaves an empty can that can be recycled to tin.

Canned meat. Can be made from meat and chlorine. Meat drops from crawlers. For some reason, quest crawlers don't have meat. Leaves an empty can that can be recycled to tin.

Protein bottle. Can be made from alien blood, tin and chlorine. Does not leave anything when depleted.

SeaChips. Can be made from organic fiber and chlorine. Does not leave anything when depleted.

SeaStew. Can be made from Hammerhead fillet and chlorine. Reduce psychosis in addition to standart food benefits. Low nutritions. Does not leave anything when depleted.

Mudraptor Steak. No need to cook. Give husk resisitence. High price.

Vudka, well it is ethanol, but drinkable, have both effect.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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