Extra Clothes (Discontinued)
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О материале
«Extra Clothes (Discontinued)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
This mod does not work with current version of Barotrauma, and I will not be updating it until the developers fix the fabricator's ability to support mod items. I am referring to the bug that has existed since the introduction of fabrication, and has been prematurely closed, re-opened and de-prioritized by the developers: https://github.com/Regalis11/Barotrauma/issues/3540
Until they fix this bug (they won't), I won't be playing this game, and have no drive to update any of my mods. If anyone wants to take over this mod, feel free to take, update, re-release it in the workshop as your own. Leave a comment down below, and I will add a link to direct people to your version of the mod.
Original description:
Medic's Fatigues are dominating Europa's fashion industry - they're stylish, but also provide protection and pockets for happy juice. No other attire has been able to compete... until now. Introducing Extra Clothes - upgraded variants of job-specific clothing that offers relevant protection and functionality:
Doctor:
Combat Medic:
- 4 pockets for medical items only
- gunshotwound: 0.75 damage
- bitewounds: 0.75 damage
- huskinfection: 0.85 damage, 0.5 probability
- bleeding: 0.9 damage
Toxin specialist:
- 6 pockets for chemical items only
- gunshotwound: 0.75 damage
- bitewounds: 0.75 damage
- huskinfection: 0.75 damage, 0.5 probability
- bleeding: 0.85 damage
Mechanic:
Boat Mechanic
- wrist-mounted flashlight and a battery slot to power it. Weaker than a regular flashlight, but uses 1/4 of the power
- gunshotwound: 0.8 damage
- bitewounds: 0.8 damage
- lascerations: 0.4 damage
- burn: 0.9
Heavy Machinery Mechanic
- 2 tool pockets (plasma cutter, welder, wrench)
- gunshotwound: 0.8 damage
- bitewounds: 0.8 damage
- lascerations: 0.4 damage
- burn: 0.9 damage
Engineer:
Systems and Control Engineer
- Battery slot for recharging
- gunshotwound: 0.8 damage
- bitewounds: 0.8 damage
- burn: 0.4 damage
- lascerations: 0.9 damage
Microelectronics Engineer
- 3 pockets for screw driver, wires, components, fuel rods
- gunshotwound: 0.8 damage
- bitewounds: 0.8 damage
- burn: 0.4 damage
- lascerations: 0.9 damage
Security:
Marine
- 1 pocket for weapon or ammunition
- blunttrauma: 0.6
- lacerations: 0.6
- gunshotwound: 0.6
- bitewounds: 0.25
Navy Seal
- 4 pockets for ammunition
- blunttrauma: 0.6
- lacerations: 0.6
- gunshotwound: 0.6
- bitewounds: 0.25
Captain:
Pioneer
- revolver holster
- blunttrauma: 0.9
- lacerations: 0.9
- gunshotwound: 0.9
- bitewounds: 0.9
- movement speed
- psychosis resistance
Old Guard
- 21 pockets for tobacco
- blunttrauma: 0.9
- lacerations: 0.9
- gunshotwound: 0.9
- bitewounds: 0.9
- movement speed
- psychosis resistance
Notes on mod compatibility:
- Security and Captain uniforms are compatible with EK Armory
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.