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C.S.S. Palestar A

Положительные голоса91%23 голосов игроков
Подписчики999999 в Steam Workshop
Размер файла223,08 КБЗагрузка через Steam
Обновление автора25 апр. 2024 г.Дата обновления материала
C.S.S. Palestar A

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О материале

«C.S.S. Palestar A» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Price: 7000 mk || Tier 1

An advanced variant of Shi Jie Shipyard's entry level submersible, designed with an experienced crew in mind. The top coil gun has been moved into a more aggressive position at the front, creating a blind spot that will require strategic maneuvering and use of the discharge coils. Outfitted with an experimental remote camera drone that can be used to scout nearby areas, locate resources, or support dive teams with additional storage. The decoy can be used with Stealth Mode to help escape danger.

Features:

  • Backup Power Batteries Powers the coilguns, ballast, engines, navigation terminal, oxygen generator, and most of the ship's interior lights. Turned on from navigation terminal. The reactor cannot charge the batteries at 100% without significant upgrades, when starting out it is advisable to stick to 10-20% charge rate unless docked to a station. Battery array is automatically engaged when Stealth Mode is activated.

  • Stealth Mode Turned on with a button to the right of the navigation terminal. Stealth mode will turn off the reactor, throttle the engine power, and disable all exterior lights while setting the interior lights to green.

  • Live Map There is a live motion/flooding map in the middle of the ship. The map tracks motion throughout the ship (except ballasts) and shows if rooms have water in them as well (blue lights). The edges of the map will light up if something is in close proximity to the ship's exterior in that area. You can see an example of this in the preview GIF.

  • Additional Turret Hard Point There is a hard point to support a 3rd turret on the upper rear of the ship

  • Drainage System Can be toggled from the navigation terminal (can only drain the top floor and engine room)

  • Discharge Coils Mounted on the top of the sub to dislodge unwanted passengers, activated from the navigation terminal. The discharge coils battery charge is shown on the top left of the navigation terminal

  • Exterior Lights Toggle Exterior lights can be turned off/on with a button on the right of the navigation terminal. Additionally the coil gun lights can also be turned off with a button situated between their periscopes.

  • Machine Shop Located next to the engine room, the ship has a very small machine shop to allow deconstruction and fabrication of items. The room can be flooded to make it easier to deconstruct fire artifacts.

  • Powered Docking The sub receives power from the primary docking port. When docked to stations the reactor can be shutdown to reserve fuel. Systems that are powered from the docking port are: Batteries, oxygen generator, fabricator/deconstructor, rear access shaft pumps, and some of the lights.

  • Decoy Tube There is a decoy tube that is activated from the armory. Useful when used with Stealth Mode to help draw enemies away from the sub so it can safely sneak away. Can also be loaded with offensive ordnance.

  • Additional status monitor in the engine room

SRR Drone The Short Range Reconnaissance drone is useful for scouting caves and helping to locate resources. There is a small container on the top to help dive teams out with additional storage and ferrying supplies to and from the sub. There is an on/off button that can be used on the shuttle navigation terminal. It has a camera on either side that can be viewed using the periscope above it's control terminal. The drone can operate up to 450 m away from the sub, with signal starting to become weak around 250 m. Due to how this drone is made, it cannot be repaired in the field if any systems get damaged. When using it to explore caves I would suggest using maintain position to move around.

I designed this sub as a more advanced option to start single and multiplayer campaigns. Successful operation will require some power management and maneuvering to get to the end safely. It starts with a modest equipment load-out that should keep you going for the first few missions. This is the starting point for a line of submarines that can be used throughout a campaign: The ** Palestar II **the Faustus, and the Exathra.

This is the advanced version of my beginner sub The ** Palestar**, made for those who want a better starting sub but more challenge than the stock Palestar.

Please let me know if you enjoy using it, and post any issues you run into, I'll try to get it fixed asap!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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