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ARA San Pijuan

Положительные голоса80%49 голосов игроков
Подписчики436436 в Steam Workshop
Размер файла1,48 МБЗагрузка через Steam
Обновление автора17 авг. 2024 г.Дата обновления материала
ARA San Pijuan

Изображение 1 из 9. Материалы автора из Steam Workshop.

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О материале

«ARA San Pijuan» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Stores pee in the balls. Men come out from the tip. Heavily modified Dugong, it's a Dudong. Big PP energy.

Feel free to write me some feedback.

V8: Many walls were placed when default hull health was 100, now its 200. Hull buffed to 200! Hull close to weapons 5% has now 5% more health. Stop hitting yourself! Added an invisible wall on the quarters, right side. No more sounding to death! Fabricator now linked to lockers. Save time taking items from there. Several machine and weapon rebalances. Left coilgun shouln't SUCK now. Left coilgin pushed sightly back. Better view downwards! Tweaked many lights for more consistency. Swaped upper right coilgun to way cooler chaingun. Emergency batteries array now more noticieable when on. More crate shelves! More profitable transport missions! Reactor now set to turn on close to its working point. Quicker start up! Added Cointainment Restingtions to sevaral containers. Bots should clean better. More clutter for juicy flavour! Reduced item count.

V7: Swiched Security and fabricators locations. Bot Frienly airlocks. Horizontal airlock on the back. Fixed the battery carger on the front. Added clutter. Added coilgun on the front. More accesible space on the tip. More space available overall. Other minor changes I don't recall.

V6: Medical supplies, fabrication materials, harpoons and more now stacked. Goodbye suitcases!

V5: Fixed bugs in hull (Engine, bots died from this). Better Waypoints (Thanks Blip!). Added decorative sprites. Ball-ast now doubles as ammo storage. Added corpose spawn points. Now uncircumcised. Decorative black wire added outside of ballast. Shell collor tweaks. Smaller back airlock. Weapons Slightly moved. Electric installation revamped, sorted and labeled. Pawup power now functional! Will power bilge pumps, one ballast pump and the oxygen generator. When the reactor power is of and the emergency power is up, a logic system will set the ballast to neutral, so the submarine will try to mantain position. Various item changes and balance.

V4: Rooms tweaked less, empty space. Docking fixed, hatch (opens when docked). Less brigth lights. Smaller ball-ast, faster pumps for more responsive steering. Security room tweaked: fewer items, weapons only accesible for security and captain. Medical room tweaked: fewer items, toxins only accesible for medics and captain. Tags added to supercapacitors. Various item balances.

V3: Lots of changes and cleanup, everything is now less packed. Drainage added, reducing the need por pumps. Sorted some rooms to better fit the items within them. Reduced the amount of lights casting shadows. Less and bigger hulls. Less doors. Steel cabinet linked to fabricator and deconstructor for better crafting. Command terminal linked to status monitor. Batteries and supercapacitors start fully charged. Reactor starts on and automatic. Removed overpowered items. Reduced total diving suits to 6 from 8. Fixed mid-wall spawnpoints. Added light pink tint to the hull. Every junction boy is now on the same room. Sligthly bigger head.

V2: More pumps added. Ammo moved close to weapons. Hatch between Command and pre ballast added. Airlock with overrides added.

V1: Initial release. Packed mess.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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