HARPOON No Mods, 6000c
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О материале
«HARPOON No Mods, 6000c» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
The Supermarine HARPOON MK.XVI is the fourth generation Submarine created, researched and developed by XALLZALL HEAVY INDUSTRIES.
This is an advanced high-tech Attack Class Submarine, and that at a low price, meaning you can start using it right away!
Key Features Overview:
- Multi-Weapon Systems
- Weapons Status Indicators
- Multi-Periscope Systems
- Information and Warning Displays
- Armoured Windows
- 3 Mode Interior Light System
- Dual Navigation Consoles (Can toggle between Rooms)
- Interior Status Indicators
- Threat indicator Sensor Arrays
- Remote Door Controls
- Smart Diving Compartment
- Computer Terminal Console with Input Commands
- Backup Systems
Features in detail:
Weapons Systems: 4 Coil and 4 Railguns, by Default they are turned off, must be turned on, you can alternate between Coil and Railgun modes.
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Weapons Status Indicators In the Command Room, you can see which Weapons are manned, gunners can see weapon mode selection.
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Multi-Periscope Systems 3 Clickable Periscope Systems with 4 View-ports.
- Exterior Click System (Top, Bottom, Front Back)
- Exterior Switch System (Front Top, Rear Top, Bottom Front, Bottom Rear)
- Interior Security Surveillance Cameras
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Information and Warning Displays Speed, Buoyancy, Docking Reactor Meltdowns and various other information is displayed to help the Captain achieve a safe and successful journey, or a mission!
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Armoured Window Can Open or Close Windows for clear vision or protection.
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3 Mode Interior Light System White, Red and Blue, also has a Emergency Light System.
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Dual Navigation Consoles (Can toggle between Rooms) By Default the Command Rooms Navigation Console is active, in that room you can switch to switch the Navigation Commands to the Gunnery Compartment Navigation Console. Only one is active at any given time. This is useful if the Command Room is compromised or if the Captain wishes to join in on the Action by Steering in the Gunnery compartment, allowing the Captain to also quickly access the Guns if need be.
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Interior Status Indicators Crew members can report Emergencies or request access to locked rooms by switches, automatic fire and flood detection systems report any issues to the Command Room.
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Threat indicator Sensor Arrays Turned Off by Default, The Exterior of the Submarine has Sensors installed that report to the Gunnery Compartment and Alert the Gunners of incoming hostiles.
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Remote Door Controls By means of the Computer Terminal, certain critical doors can only be opened from the Command room for security reasons.
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Smart Diving Compartment Water is automatically Drained and Filled for a ease of entry and exit.
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Computer Terminal Console with Input Commands A Computer Terminal located in the Command Room that allows Command inputs to Open or Seal off critical compartments, or initiate a self destruct Sequence, see below for the list of commands. The text written in the Terminal is also displayed across the entire Submarine, so you can use it to notify the crew to assemble and so forth as well.
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Backup Systems An Emergency Pump and Backup Battery Array which needs to be manually attached to the main systems are present for really rough situations.
LIST OF TERMINAL CONSOLE COMMANDS: !help (Displays List of Available commands) !SelfDestruct (Initiates Self Destruct Sequence, must enter Password XallZall to confirm) !d (Door Command, must be followed by other input such as: All, Dive, Fore, Weapon, Emergency, and followed by Open or Close, Example: !dAllOpen this would open every remote controlled door.)
IMPORTANT NOTES: By default the weapon systems are OFF, turn them on to use them.
By default the rooms to high Security Areas areas are LOCKED, meaning you must unlock it if you want to allow NPC's or other people to the Weapon Control and Command Rooms.
The Locked Hatches or Doors have all a button next to them, it has a red box around it, this is to toggle a lock, there is a light component that is Green or Red, Green meaning its open and Red being closed.
The doors that have labels next to them that they are remote controlled can only be opened by means of the Terminal located in the bridge/Command room. Type !d followed by the door you want to open then followed by Open or Close. Example of how to open the Armoury: !dWeaponOpen
TECHNICAL SPECIFICATIONS: 4x Coil Guns 4x Rail Guns 1x Depth Charge Dispenser 2x Navigation Consoles 4x Main Pumps 1x Emergency Pump 1x Oxygen Generator 1x Engine 6x Batteries 4x Backup Batteries 3x Access Points 8x Junction Boxes 8x Diving Suits 8x Fire Extinguishers
KNOWN BUGS:
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Lights Flicker at the start, white light seems to be the most unstable, if its annoying you change to red or blue lighting, the flickering there will stop. I found that if you alter between the light modes a bit they all stabilise after a while. You may have to try a few times with the white light.
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The diving room in the beginning will be flooded, you must access the diving room and close it, sometimes the AI will go nuts here and keep toggling the door button, just make sure that the diving room is closed and it will work fine afterwards, no idea how to fix this as of now.
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A Secure Steel Cabinet in the Armoury is not accessible, this is due to a Security ID bug. Inside is 1 Revolver, Shotgun and SMG with each having 1 Storage container containing ammo for the said weapons.
-When typing !help nothing appears on the display: This is not really a bug just the side effect of me building this submarine as I was learning, so some stuff are poorly implemented (sorry :S). The text will be displayed not in the terminal but on the Text Display in front of it, so after typing !help just exit out of the terminal and you will see it on the Computer Text Display.
Congrats if you made it all the way through and ended up down here, I tend to get a bit carried away by writing probably way more than I should. A thank you for taking your time though and giving the Harpoon Mk.16 (Mk.16 because I constantly redesigned it, 16 times actually haha) a go, I'd love to hear of your experiences and adventures upon it, so feel free to share it in the comments if you like!
If you are feeling a bit generous, you are welcome to buy me a coffee!
Lastly, take care out there Captain n' happy hunting!
Как установить и запустить
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