Unknown artifacts [Artifacts extended]
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О материале
«Unknown artifacts [Artifacts extended]» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Due to fact that Bugtrauma does'nt support overriding vanilla names and descriptions by external files, this mod was reverted to English-only names and descriptions! (to have same names and descriptions as Unknown artifacts mod)
This mod is a variation of Artifacts extended mod and extension of Unknown artifacts mod.
This mod is best used with Unknown artifacts mod. Had to split in 2 mods to solve some incompatibility problems.
The purpose of this mod is to extend your immersion level. This mod overrides artifact's name and description with pattern "Alien artifact", but keeps all visual effects. Also this mod changes artifact look, so you won't be able to name artifact by it's color.
Artifacts that get affected by this mod: All artifacts that present in Artifacts extended mod, except default artifacts. (default artifacts are intact)
This mod is compatible with other artifact mods. (except Artifacts extended, cause this mod duplicates it)
Mod that extends variety of artifacts and their unique effects.
Atm mod contains:
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New artifacts
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New artifact missions (ruins + caves)
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2 New alien trinkets
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Added healing effects to all alien trinkets (inner/organ damage, bites/laceration, burn, blunt/explosion traumas or psychosis)
Ways to obtain new artifacts:
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Missions
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Naturally generated ruins
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Environment: caves, seabed, wrecks (as it seems it works properly, even without workaround below)
Environment workaround (in case for some for some reason artifacts don't spawn in environment)
New artifacts will not generate normally in environment unless you edit Bugtrauma/Content/randomevents.xml (an old bug, that has not been fixed yet) You'll have to delete everything inside tags This will let mod use it's Artifacts extended/Events/events.xml
This will not effect your campaign savefile and even will let you join public games, but if you you'r planning to host an unmoded public game, you'll have to validate game files first to restore Content/randomevents.xml file. (else nothing will spawn during the mission, neither monsters neither artifacts)
Workaround side effects:
- not compatible with other mods that require you editing randomevents.xml (afaik atm there's no such mods)
Other mods worth mentioning:
Unknown artifacts [vanilla] https://steamcommunity.com/sharedfiles/filedetails/?id=2346380367
Artifacts extended (incompatable, cause this mod duplicates it) https://steamcommunity.com/sharedfiles/filedetails/?id=2331678306
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.