Vanilla A40
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О материале
«Vanilla A40» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Small, Easy to use Attack-class submarine. Designed to track and hunt down medium targets in the deep oceans. Equipped for long campaigns. Good luck.
Technical
Size: 36x10m Dry Weight: 4.155 metric tons Top Speed: 55km/h Dive speed: -17/+18 Weapons: 4 coilguns with extra lights, Can safely be swapped for chainguns or lasers. 1 railgun. 2 discharge coils 1 depth charge launcher
Features & Good to know stuff
--Power:-- *Supercapacitor "balance battery" connected to power grid to provide extra sauce and absorb power spikes during high power usage *Battery charging can be toggled on or off with a quick button. *Battery usage can be toggled on or off regardless of charging status (Note: batteries only starts to drain after the supercapacitor is empty) *The Oxygen generator can be turned on or off, to save power. (WARNING!: the electrical grid does not really like it when oxygen is off, beware of erratic behavior) *Diving suit lockers connected to oxygen system! *Emergency lights automatically turns on during low power. *Can set engine power at the terminal. (numbers 1-100)
--Weapons:-- *Custom Proximity Sonar in the gunnery. Reacts to movement outside the sub in 8 directions. Useful to quickly spot enemies. Can also detect movement inside wrecks or outposts. Can be turned off if the alarm gets annoying, or If you think its OP. (turned off by default, button is on the sonar station) *Railgun arm switch in command room. Useful to keep scrubs from randomly launching your nuclear shells! *Toggleable searchlights around the sub that follows coilgun movement. *Gun lights drain a small amount of power, turn off the lights to charge your guns slightly faster in a pinch.
--Other:-- *Open ballast tanks in the keelson. Easy access and drainage. *Doors with automatic flood protection. Leave them open, they will close when detecting water. Proximity sensors will override the system if you stand close to the door, so no risk of getting trapped. *Extra airlock & docking port underneath. Useful for docking on a wreck or Pirate submarine. *Small prison cell with waterboarding system!
Like this submarine? Try another submarine in the same series:
Saya A45 Torpedo Scout: https://steamcommunity.com/sharedfiles/filedetails/?id=2442469886 Bernkastel A44 Deep Sea Cruiser: https://steamcommunity.com/sharedfiles/filedetails/?id=2550674852&searchtext=
-----Changelog----- 2.1 (current) rebalanced power to guns. (gun lights drained too much power)
2.0 "Get with the times update" *Many visual updates to match my current submarine builds: hidden all wires, changed inside lighting, switched some backgrounds, edited lables, control panel rework, proximity sonar rework etc... *repositioning of gunnery systems, to truly adapt to the fourth loader. *made the armory into its own room, with door to command. *removed excess inventory space and containers left from the time before item stacking *Switched out the diving suit lockers and connected to the grid, they now recharge oxygen. And some more minor things probably...
1.4.1 Fixed issue with leftmost coilgun loader. Can now be interacted with as intended. Thanks to Taylor Dicknson for reporting issue.
1.4 Fire Under Ice Separated Coilgun loaders to enable gun swapping. Updated to new Railgun Loader. Removed excess storage space (I.e Welding fuel cabinet, fuel rods cabinet, The two large cabinets in the ballast), Lost their purpose when Item stacking became a thing a while back... Moved All shelves up from the water to prevent instant exploding chemicals during transport missions Connected all Depth Charge Loaders to the tube (because why not?) Minor visual changes
1.3 -Fixed waypoint in lower Airlock (Thanks to 'Arby the Seadragon' for finding the problem and solution) -Proximity Sonar now only reacts to monsters, not fellow humans -Added switch for gun lights in command
1.2 -Updated inventory to work with the Caves Update -Removed the Reactor Mode Switch due to it causing more confusion than being useful. -Added battery charge switch in it's stead. -Fixed bug that made the proximity sonar keep flashing after being turned off. -Merged ammo and harpoon storage due to ammo and harpoons becoming stackable.
1.1 -Fixed power being able to backflow from battery into battery. -Rebuilt "Balance battery" to prevent "power swaying" while batteries are active and reactor is turned off. -Added ability to limit engine power via the previously unused terminal in engineering. -Engine power indicator added to command and engineering. -Minor visual fixes
1.0a Hotfix Fix for visual bug on the vending machine added correct vent to cell to prevent suffocation when door is closed
1.0 Initial Release
Special thanks to my crew, for helping me thoroughly test my submarines and tune everything in a real game environment. Our special little submarine has made herself a name in the great oceans.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.