Malevolence
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О материале
«Malevolence» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
The Malevolence is a submarine I built for the sole purpose of allowing a Submarine Crew to accomplish everything possible that Barotrauma has to offer whether you play single player or multiplayer. This submarine is designed for a serious Campaign where you're sure your Crew will not turn traitor and will be loyal until the end. As such there is very minimal security when it comes to managing the submarine and its contents. More details below.
Guns and Blind spots
4 Coilguns provide excellent coverage at the cost of being able to damage the submarine. Their periscopes are also spread all through the submarine.
2 Heavy Gun Hardpoints are available for modification at the top left and bottom center view points. Both must be operated from the main loading room by a single periscope that toggles perspective.
3 Supercapacitors provide power for all the guns and the discharge coil. Each Supercapacitor provides power to a top and bottom gun to help spread out the load.
All weapons are loaded and managed in one major loading room. A dedicated crew member must attend to this room due to its critical importance. This room is also a major blindspot and weakpoint due to design choices...
BOT Pathfinding
Waypoints have been tested and the bots can navigate the sub fine as of right now. Sometimes they get confused on how to get back into the sub through airlocks.
Reactor
The reactor runs perfectly on automated control. The setup I used is credited below and can be found on youtube. It no longer functions perfectly as the video states but is a great alternative to one person working it constantly.
General Room Additions
The observatory features a built in genetic work bench. Agriculture and Scanning room should be self explanatory. Note the 3 airlocks. One bottom left, one bottom right, and the docking port which functions as an airlock as well.
Material Balancing
This submarine comes fully equipped with materials and ammunition. Being Tier 3 it is meant to be the final submarine you take into the deepest Abyss of Europa. You will likely find very little outposts near the end so you must manage what you have and what you can craft.
Fabricators and Deconstructors
The fabricators located in the submarine are only linked to the storage cabinets in Cargo. The medical fabricator is also linked to the medical cabinet next to it. Deconstructors are not linked to anything.
Technical Specifications
-No Cargo Crate storage available due to attack class specifications -Top DESCENT VELOCITY 15(km/h) -Top VELOCITY 22 (km/h)
Special Thanks and Credit
Special thank to these individuals for their workshop items and setups I have incorporated into the Malevolence. -Captain Eric Multicam System
-InitialDesu Overload Portection Barotrauma Editor Tutorial, Switch between two coilguns wiring tutorial
-OneKun Auto Ballast Hatch
Above all special thanks to my friends who helped me design and playest the Malevolence -EMP Fingers -COMMANDER -Soldock -Inhumanoid -Burbs -Sushi
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.