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[PESD] Hub Station

Положительные голоса82%11 голосов игроков
Подписчики114114 в Steam Workshop
Размер файла782,51 КБЗагрузка через Steam
Обновление автора24 мая 2021 г.Дата обновления материала
[PESD] Hub Station

Изображение 1 из 5. Материалы автора из Steam Workshop.

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О материале

«[PESD] Hub Station» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Hidden, secretive station built into the ice and loaded with interesting tasks. Just what is its purpose? (Based on Hubert Station)

[In-Depth Description] A very large station built into a glacier. It is 140m wide and 92m tall, and contains even more structures than Altara or Prometheus. A security checkpoint greets any newcomers. The station's layout is confusing to newcomers, something that PESD bets on to counter any kind of invasion attempt on top of its stealthy, hidden, classified nature. It's believed that the station is either one of a kind or extremely rare, as it contains some of the most exclusive samples available, including a piece of an alien ruin and some frozen Thalamus samples. This station's R&D is the home of PESD's ability to reverse-engineer Saber Xa tech as well as Thalamus biotechnology, the latter of which is the reason Scarlet's domesticated Thalamus and Scream technology is even possible. The station's security teams are well-armed and it is rumored that a secret armory supplies a few elite operatives with the tools they need to completely outclass any combatant they face, and the nature of this leads some employees to believe that simply working at the station may be a death sentence. In order to further compartmentalize and avoid security breaches, PESD has various 'levels of security,' with standard personnel being kept away from classified materials at all times. Even the standard personnel are thoroughly checked.

Regardless of one's position, the station always holds many secrets and surprises.

Alien Ruins, explore at your own risk. Ice Mines, full of resources but you may very well get trapped or worse if you are too ambitious. Transit, the only way in or out. The first and last line of defense, no matter what. Antenna Station, your lifeline to the outside world. Make sure it's powered up so encrypted messages can pass through. Pump Station, an extremely compact way to keep the station's water pressure equalized. Make sure to empty it often. Wreck, a transformed husk of a Dugong. Do not dare assume it's anything like what you've experienced before. Resort Station, sitting in an isolated corner of the Cube. It's very common for experiments to go horribly wrong, and PE can't afford an outbreak, a coverup, the potential of the station being discovered.. So you'll want to go here when the going gets rough. Xenobiology, learn a thing or two or lose a thing or two. Coolant Reserve, the only thing standing between you and a disastrous meltdown.

(!) Mods Required (!) EK Armory EK Utilities EK Dockyard EK Gunnery Saber Armaments Saber Personal Protection Extra Clothes

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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