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ПредметыБольшие моды

Chaotic Pastimes (BETA)

Положительные голоса96%46 голосов игроков
Подписчики1,5 тыс.1 538 в Steam Workshop
Размер файла1,61 МБЗагрузка через Steam
Обновление автора10 мая 2021 г.Дата обновления материала
Chaotic Pastimes (BETA)

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О материале

«Chaotic Pastimes (BETA)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Been too busy with life to mod or play Barotrauma, so I've pretty much abandoned this and my other mods. Feel free to modify or make your own versions of the mods as you see fit.

When the diving team is away, the mad scientists shall play.

Barotrauma is at its most fun when things are blowing up, the sub is in chaos, and everything's going to shit. This clashes with the eventless downtime that is necessary for letting a crew regain their bearings, but doesn't offer much to do when things are back to normal.

This mod attempts to fix that by adding various things for the different roles to do when the sub is relatively safe, like when the diving team is away investigating a ruin. My goal for these activities is that they risk plunging the sub into chaos, but reward handsomely in return. I also want to add productive outlets for the fun, griefy parts of the game that are sadly missing when a team is trying to win.

Beta because most of the content is unfinished, probably buggy, and definitely imbalanced. I'm hoping getting player playtesting at this stage will help me learn what works and what doesn't. Feel free to comment any balance suggestions you have!

New Activities:

Medic: Experimental Meds

Who doesn't love the doctor who injects their crew with random chemicals? Now you can make that doctor a productive member of the crew.

Doctors can harvest a limited amount of random, unidentified chemicals from corpses using a Harvesting Knife (just attack the corpse with it). These chemicals can have all sorts of positive and negative effects ranging from a Mudraptor bursting from a patient's chest, to giving a patient the blessing of the Honkmother, which eliminates all non-water related damage for 30 seconds. Because the chemicals all look the same, you'll have to inject someone first to figure out what they do. I recommend doing this from a safe distance using the syringe gun ;). You can also equip the chemicals to change their description, so you can write down the results of your experiments.

I'm not publishing a list of all the possible effects yet, but if there's interest I will.

I hope this will add a fun new gameplay loop for Doctors when there's nothing to do. The positive chemicals can be quite powerful, so I hope its worth performing experiments. However, I don't recommend doing experiments in the middle of battle, given that some of the effects can be quite disruptive. Let me know what you think of it!

Engineer: Not started, but may involve using your reactor to manufacture special items, at the risk of your reactor exploding.

Mechanic: Barely started, but may involve building custom robot Mudraptors that have a chance of turning on you.

Security: Not started, but may involve using your crew as target practice to generate valuable combat data.

If you have any suggestions for new chemicals to add, or possible mechanics for Enginners, Mechanics, or Security, please comment!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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