Chimera
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О материале
«Chimera» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
An experimental attack-class submarine, the Chimera offers the ability to reposition two coilguns at the top or bottom independently of each other, and supports two single-shot railguns. It's significant firepower comes at the cost of general unreliability, questionable construction decisions, a power-hungry engine and cramped interior for it's size.
UPDATE: the AI can man the guns now. you need to make it follow you inside then order it to man the gun you have to assign them to the gun position the elevator is docked at the moment (ex: if they're assigned to the bottom left but the gun is docked top left, they'll be in the periscope, but can't shoot) getting them out of the gun is pretty hard tho. put two security officers in the guns or somethin
FEATURES:
- two mobile gunpods that dock at the top and bottom of the submarine, offering superior firepower wherever you want
- able to move positions while in pod and remotely from the command room
- people can be crushed in the docking ports
- if monsters get in the gunpod carriage when it's undocked it can't move
- no oxygen in the gunpod if undocked
- undocking causes a tiny splash of water
- swapping unreliable when sub is moving
- two sonar/status monitors in the middle and bottom of the sub for crew to see whats going on
- they have individual sonars so be careful with keeping them all on
- glass to see flooding and status of other rooms
- rather fragile
- compact size making it easy to squeeze in caverns
- inside is cramped
- powerful engine and large ballasts offering very good mobility
- experimental engine is immune to damage and flooding
- powerful engine fries all the junction boxes if you stop too fast
- only way to drain water is to open the doors down to the ballasts/bottom rooms which have the pumps
- two railguns on the top and bottom of the ship, and a sonar locker nearby to beacons out of railgun shells
- single shot, with the nearest ammo holder being inconveniently placed
- four powerful discharge coils, two external to stun in front and back, two internal to stun above and below
- external discharges fry anyone inside the gunpods, internal discharges fry anyone inside the sub
- depth charge linked to the nav console for easy use
- there is only one
-/+ clown
- airlock floods the right gunpod if its docked near there
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.