Firestorm MK I [Abyssal Submarine] ( VANILLA / FPS FRIENDLY)
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О материале
«Firestorm MK I [Abyssal Submarine] ( VANILLA / FPS FRIENDLY)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Breacher class mining submarine, meant to drill caves opens and clear enemies along it's path, due of the compact design, it has an low storage space, altrought faster, stronger and more powerful than the mk-II, it's not meant to be used as the main transport vessel, and it is meant to be used to clear rocks, and minerals, as well aiding with the diving mineration team and using then to transport to the Mk-II, most of the European's caves system is mined by this vessel, being an reliable source of manobrability, power and survival rate.
--[NOTABLE FEATURES]--
--[Piloting/Commando]--
Pretty captain room, with an lot of useful information Max vertical speed (no flood) 16 km/h // Flood (35km/h) Max horizontal speed (29 km/h) First to be repaired in the junction boxes, meant to be that way. Can toggle the depth charge. It's meant as an distraction, but you do you.
--[Life Support]--
Light's too strong to be turned off, even without energy. Extremely strong anti-flood system. Very compact design, meant to be repaired easily! Only 7 passage boxs, and all of them is critical but the priority is left to right (WAIT, THERE ISNT 14 BOX? CHEATER!) Extremely strong anti-flood system. Lotta of pumps, really, a lot. It's ridiculous how many 3 relay components can do.
--[GADGETS]--
Reactor dosent explode by fusion, can tank up to 4 rods. (Takes an time to estabilize, but it's intentional, it'll work) Smart energetic reserve, you cant turn it from the console, but you can easily by the terminal on the side. Automatic discharge coils. But can be used manually. Auto open/close doors (Few exceptions, in captain's, dorms and arsenal). Pretty nice engine room and decorations. (Glass is reinforced, only big creatures can destroy it).
--[WEAPONS--]
2 railguns, 4 coilguns Railgun and coilgun ammunition next to the artillhery. Almost no blind spots. Turrets have an proximity alarm in then and blink if they detect enemy nearby. One emergency depth charge (For emergencies).
--[NECESSARY MODS ORDER]-- None! :D
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.