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Serenity

Положительные голоса100%10 голосов игроков
Подписчики104104 в Steam Workshop
Размер файла527,16 КБЗагрузка через Steam
Обновление автора7 июл. 2024 г.Дата обновления материала
Serenity

Изображение 1 из 7. Материалы автора из Steam Workshop.

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О материале

«Serenity» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Serenity class heavy scout

  • Class: scout

  • Price: 21,500

  • Size: 48x12 meters

  • Horizontal speed: ~13 km/h (max 17 km/h)

  • Vertical speed: ~16 km/h (Dive speed 21 km/h with a flooded suits room)

  • Cargo capacity: 36 crates (9 racks)

  • Weaponry: 4+1 guns, 2 guns basicly (+1 shuttle coilgun in front). Top front and central bottom turrets are heavy hardpoints.

Crew recommendations

  • Beginner: 6+

  • Intermediate: 4+

  • Experienced: No, you can't survive alone

Captain's birdge

The captain's bridge is located on two decks, but has a short length. The captain (and preferably the assistant) has at his disposal 1 diving suit, 1 stand for 3 oxygen tanks, a navigation terminal, a status monitor, a shuttle sonar terminal, 1 medium cabinet and 3 small lockers at the entrance

Also 3 alarm systems:

  • Fire alarm
  • Reactor melting alarm
  • Low oxygen brig alarm

Bridge switches and buttons (Divided into 3 panels)

1st block2nd block3rd block
Close and lock the doorBatteries energy inputSwitch service room door (Back shuttle docking room)
Switch door with 3 sec delayBatteries energy outputSwitch ballast power (in case of infection with ballast flora)
Block brig doorEmergency batteries energy inputSwitch ballasts B-C doors block
Switch brig hatch (alarm + 10 sec delay)Emergency batteries energy outputSwitch ballasts - storage doors lock
Switch flooding duct (flood suits room, oxygen and front airlock)
Switch reactor auto-shutdown system (~30 sec)

Observation room

In the observation room there are: 1 diving suit, 1 stand for 3 oxygen tanks, the brig's door switch button, the button for activating the discharge coil in the brig, 8 monitors connected to 8 cameras on the submarine. They are located in the main rooms and in the airlocks (1 camera inside, 1 outside)

Brig

A room for naughty crew members. Here you can simply leave them to reflect on their terrible deeds, you can teach a lesson with the help of a discharge coil or send them on a journey without a diving suit, flooding the room

Shuttles

There are 2 shuttles installed on Serenity. The first one is Safety. This is an escape capsule without an O2 generator, it will be useful to escape from someone. What a coincidence, it's docked from above. The second one is Silence. It has 1 coilgun installed on it and it already has an O2 generator. And 1 more rack for 4 crates!

Electrical

Reactor characteristics

  • Max output: 5800

  • Meltdown delay: 70 (basicly 120)

  • Fire delay: 20 (basicly 20)

  • Fuel consumption: 0.210 (basicly 200)

Batteries characteristics

  • Number: 6

  • Total max output: 3600

  • Total capacity: 7500 (1250 per battery)

  • Max recharge speed: 500 (per battery)

Emergency batteries characteristics

  • Number: 2

  • Total max output: 1200

  • Total capacity: 10000 (5000 per battery)

  • Max recharge speed: 600 (300 per battery)

Main ladder

This is quite an important element. It connects electrical, gunnery, ammo storage (actually the captain's bridge), fabricator room and suits room (actually oxygen, front airlock-aka the shuttle docking port) and most importantly-the main docking hatch. Where and what is on the stairs is signed with the appropriate signs, and important signs are highlighted in the dark

Medbay and sickbay

Medbay is connected by a hatch to sickbay. There are controls of this hatch and a light switch in sickbay. 1 medical cabinet and two medium cabinets for a medical fabricator. It is located right there. If suddenly there is not enough oxygen in sickbay, the corresponding alarm system will inform you about it. You can also get to the service room from sickbay, but only the captain can open it with a button

Fabricator room

It's simple. 2 medium cabinets, 2 large, medium connected to the fabricator.

Specifity

Ballasts

Most of the ballast space is represented by two open vertical ballasts between which, by the way, there is a storage. There is a double door between the back conventional ballast (C) and the back vertical (B). It can be opened when the corresponding lock on the bridge is turned off. Also, single doors separate the lower part of the storage from the vertical ballasts on the sides. They can also be opened by removing the lock on the bridge. Thus, the storage can be used as an additional ballast, if the current does not allow you to descend But we all remember that there is no extra space on the submarine! Therefore, on the nose, at the end of gunnery, there is literally a "small balloon". It automatically closes 3 seconds after opening the door. Even the smallest ballast will help you!

Airlocks

The front (you can call the lower) airlock is also the place where the shuttle docks. Very close to the front airlock is a suite room for 6 spacesuits and, accordingly, 6 racks of 3 oxygen tanks. The equipment can be put in the middle cabinet near the exit or a steel cabinet above the airlock (the room is called "Airlock storage") Fortunately, the rear airlock is not occupied by shuttles and you can always get out there, even if friends are waiting outside) Due to the shape of the submarine and the limited space, the airlock is combined with a regular staircase. The logic of the rear airlock will not allow you to open the hatch to the outside and say the door to the garden at the same time, but no one took away the cutters from the traitors, remember this! The rear airlock is accompanied by 2 spacesuits, 2 racks for 6 cylinders and 1 medium equipment cabinet

Supercapacitors

The supercapacitors on Serenity are connected in blocks. 6 enlarged supercapacitors are divided into two blocks. You can see their total charge by the indication on the control panel of the unit in the form of 5 emergency lamps of different colors. The lower block is responsible for the lower turrets, the upper one for the upper ones, everything is ingenious and not quite simple. Remember that all the upper and all the lower turrets are connected and they have a common charge. Plus, the discharge coil in the brig is powered by 2 of the 3 supercapacitors from each unit , do not abuse the discharge coils

About cabinets, doors and crew members' access to them

All crew members have access to a steel locker in Airlock storage. SO, assistants and captain can open the door to armory and the hatch from mmo storage in gunnery. The door to the bridge can only be opened by the captain and assistants (using the buttons near the door, the switches inside the bridge can be used by everyone

Baby junction box

By the way, first of all, (i need additional character) And secondly, it is important that not all docking ports can transmit energy. More precisely, the main and rear docking ports can only give energy to the submarine, and the lower docking port can both give and receive .

This is the end of the description. Good luck to you, my beloved submariner! May our father Morphine bless you and may your mother Abyss preserve your souls!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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