VL EC-Altair
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О материале
«VL EC-Altair» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Summary: The EC Altair is a versatile submarine. Designated as a Expedition Class submarine. Designed to come through thick and thin and evolve along with your campaign. Whilst the submarine does not start with heavy armaments it does have the ability to be upgraded with 4 extra hardpoints. The Submarine is also fitted with 2 Airlocks and a lovely interior design. To make your life a tad better the ship has the first Vondess "Cobalt Moon" Combat-Drone.
Author note: Hey everyone, hope you all like this design. I made this submarine for Aira, a close ally of mine. she has treated me like family and I feel she understands me. which is insane. so for being such an amazing person, i dedicate this whole project to you, Aria.
Also i did a pretty short testing phase on this sub, it went very well and i fixed some things already, but if there are some issues, or you just want to suggest a change: by all means comment. I always get notified of your comments!
The Altair
Vondess Labs is proud to annouce our new cutting-edge ship the Altair - Expedition Class.
Features:
- 2 Chainguns
- 2 Discharge Coils
- 4 Hardpoints
- 2 Airlocks
- 3 Ballasts
- Room labels/directions
- Medium Fabrication Room
- Crew Quarters
- Large Medbay --- Locked to medics+ --- Comes with fabrication machines
- Armory (locked) --- Locked to security (door only) --- One locked cabinet ----Only security spawnpoint
- Very large reactor
- Combat drone
- High quality interior design
- Secrets
- Artifact holders
- Powered suit cabinets
- LiOH Carbon dioxide scrubber and O2 generator combo. based off the LiOH concept used on Apollo missions
- Small Cargo bay --- One cargo unit
Operator Notes:
The reactor will run pretty high at the start of a game or after full ship EMP.
Battery array is automatic. will turn on when reactor turns off. but will stay off if docked using the top hatch.
Reactor is very stable and takes a little extra time to meltdown or even catch fire.
Airlocks are automated systems.
- When the screen says "ready" press button to start a cycle. the airlock will first lock the room, flood it, open the outside door, then reverse that until the inside door is open and the room is drained.
- If you need to leave or enter in a hurry you can pull the lever near the floor to activate override, during override you can open the doors via the switch near the floor. even in override mode all doors will auto close after some time.
Ballasts have a brighter light installed than in image above, you can toggle this lamp via the switch in each ballast.
Long range headsets can be found in the command room.
Spare keycards in captains cabinet
Secrets.
Status monitor in command room is linked to BOTH the mineral and piloting monitor. this means when you click on it you can see both screens at once, refrain from doing so if you have issues driving that way. if you select the nav terminal or the mineral independently you can see just the status monitor beside them like in a normal ship.
Engine is in the front of the ship. yes, you read me.
The main armory cabinet is not locked, only the armory safe is.
WARNING when leaving the bottom airlock. the engine is directly left of it. it is even not close, but I have to warn you for legal reasons.
Cobalt Moon CD
Introducing the very first Cobalt Moon Combat drone! This drone is designed to accompany your divers on cave diving quests and wreck salvages. It can also be used to assist in clearing nests, or providing covering fire. Built with a steel-like metallic glass to help protect it from creatures. it's a tough one.
Features:
- 1 Modified chaingun
- 1 Water proof cabinet for easy transportation
- Long lasting lItHIuM IoN BaTtErY. heh seriously tho, it last a good while.
- Indicators for power and steering
- Reinforced multi-alloyed metalic-glass shell for putting up a real defense to Europas creatures!
- Adorably sized
- I call them my little moon :)
- Short-ranged Area light for guiding through caves
- Shielded engine to avoid player damage
Operator Notes:
Movement is controlled via a periscope in the command room -Movement is angle based, if you look up you go up, if you look left and up you go left and up. the closer you come to the cardinal direction the more powerful the effect. meaning if you looked at a 45 degree angle you have a perfect split of x and y whereas if you look straight down you get a perfect -100 y. -RegEX circuits have been installed to help ease the range of movement. these comps will limit the cross of angles to 60 degrees, meaning you can move left without worrying about going up or down in a reasonable range of error. -to change between stationary and pilot mode click while in the periscope. ---keep in mind stationary mode does not automatically bring you to a halt, it just stopped movements from being read. - beside the text panel is a set of lights one red one green, green means you are in pilot mode. red means you are in stationary mode.
If your drone takes a good enough beating it will flash red and warn you it's shell is busted. you can repair the drone manually, be careful to park it somewhere safe.
The chaingun is smaller than mother-ship chainguns, as such it does fire slower.
The secure cabinet is unlocked so anyone can get in it
There are two direct indicators on the drone. -one is a green text that displays battery percentage -the other is a white text display that shows pilot input/warnings
There is two indirect indicators.
- beside the text panel is a set of lights one red one green, green means you are in pilot mode. red means you are in stationary mode.
- red beeping alarm on the drone when it's hull is busted
The drone is actually pretty fast, at least for something it's size, so be careful not to over do your controls.
ATTENTION the drone engine is shielded and cannot harm divers. the gun still can tho ;)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.