Bebop Mk. I
Положительные голоса89%9 голосов игроков
Подписчики242242 в Steam Workshop
Размер файла383,01 КБЗагрузка через Steam
Обновление автора21 мар. 2022 г.Дата обновления материала
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«Bebop Mk. I» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
- In 2071 in the universe... The bounty hunters, who are gathering in the spaceship "BEBOP", will play freely without fear of risky things. They must create new dreams and films by breaking traditional styles. The work, which becomes a new genre itself, will be called... COWBOY BEBOP. *
This is a ship designed for 4-8 people in varying roles. The basis of the ship is from the vanilla submarines (especially the Humpback), so it is not designed to be stupid powerful. With that, it also does not contain a lot of automated systems that other workshop creations use - I leave that to the discretion of engineers on Europa to implement.
The main Bebop is outfitted with 3 coilguns placed around the ship, and a railgun on the bow. The three coilguns share a supercapacitor, while the railgun has a separate one. The Red Tail has its own chaingun, though it does not have a wide range.
There are also two airlocks on the ship, one of which is shared with the Red Tail via the garage. This airlock can be used while the ship is not in the garage (as indicated by the light right outside of it - bright red means the Red Tail is docked, light off means it is not docked). The diving locker that spawns items is next to the bottom airlock.
The navigation room is wired up to a backup battery array, and a smoke detector/shutdown for the nuclear reactor. There is also a safe accessible by the captain's ID that has some mementos and trinkets for the chief.
The Red Tail is attached to the docking hatch in the navigation room, and it can act as another gun while docked. The hatch to enter/exit the Red Tail is manual (used by the two red levers on either side). ** Don't forget to bring a mask or suit if you go in the Red Tail though, as it does not have an oxygen generator. **
These ships are not made to be 100% accurate to the show in terms of size, spacing, layout, items, etc.
Price: 8000 Mks
Cargo Space: 12 crate slots
Dimensions: 47 x 16
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.