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[Sielle] The Iroh - MP Campaign

Положительные голоса91%23 голосов игроков
Подписчики554554 в Steam Workshop
Размер файла313,31 КБЗагрузка через Steam
Обновление автора23 июн. 2022 г.Дата обновления материала
[Sielle] The Iroh - MP Campaign

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О материале

«[Sielle] The Iroh - MP Campaign» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Based on the [VG] Iroh ( https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829 ) an amazing sub in itself. Be sure to check out the original!

This version of the sub is meant for a multi-player campaign.

Room Layout Changes -Removed the Lounge (So this sub is less about roleplaying and more about being a great sub to play with. -Split the Magazine Room and Armory. Armory is now secured to only Security and the Captain. -Added an Armory Transfer room that Security can place weapons/ammo/gear for the rest of the crew. This room is secured to crew members only. Both security doors will automatically close if a crew member walks away from the door. -Shrunk and moved the Crew Quarters up one level next to the Armory. -Lounge was converted into an additional cargo room that's also set up for a greenhouse. I've also added an automatic fire suppression system for when someone decides to try growing poms. -The old Crew Quarters was converted into a larger Medbay. I've added an additional Medical Fabricator, Genetic Research Station, and a Deconstructor (that isn't linked to any storage). Additionally, I've added a syringe weapon mount, and Toxin Cabinet that's secured to only Medics and the Captain.

Additional Changes -Weapons were changed to default only 2 Coilguns, 4x open hardpoints. (Magnetic Shield Room Laser was left alone) -A lot of the default equipment was removed or scaled down to more accurately reflect starting out. It's still well equipped but some things were removed such as Abyss Suits, etc. -Added an automatic reactor controller that can handle all 4 fuel slots filled without issues and has increased efficiency. There is a button next to the reactor to turn off automatic control if you have someone that can manage it themselves, or you want to intentionally set the reactor to meltdown. There's also a standby button that will move the fission rate to zero to save fuel if you want to fake-shutdown the reactor (this also happens automatically when the sub is docked through the top docking port). I've also put a standby button in the command room next to the main Navigation Terminal for the Captain to have quick access. -The Battery Toggle switch was moved to the command room, as well as adding a Saferoom button to lock down or open the saferoom from command. -There's a hidden secure cabinet in the command room behind a picture that only the Captain has access to. -I've added a mineral scanner to the top right of the command Nav Terminal so the Captain can quickly switch between sub-control and checking for minerals. -Various Charging docks have been added, especially near where dive equipment is stored so that batteries can be quickly swapped out for the next EVA. -Added a Weapon locker in the Dive Prep room for storage of Harpoon Guns and Dive Knives. -Added Powered Dive Suit Lockers throughout the ship, so all duty stations should have quick access to a locker in case of need. -Added decals to the junction boxes indicating what they lead to, so repair triage can be done in an emergency. -Added an additional Deconstructor in the Engineering section to avoid fights over breaking things down. -Added a cabinet in the Artifact room that holds Artifact cases for the Medical Talent (wanting to keep 2 artifacts on board at all times). -Added An additional button on the right side of the Saferoom to lockdown/open the room. Also, any dangerous equipment was removed from the saferoom so it can be used for prisoner transport. -Various decorations were removed to reduce the object load of the sub, and some were changed for personal aesthetic reasons. Nothing was wrong with the originals, but we all like to personalize things. :) -Captains/Security/Medical now spawn with appropriate ID Cards. -Assistants now spawn in the Crew Quarters. -Added an internal camera system in command to look in on the Ballast to check for Flora, and also the saferoom.

Special Thanks! The following mods were extremely helpful in this sub. -[VG] Iroh - https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829 - The original Iroh, this couldn't have been done without it, and I'm trying to keep all of their updates copied over to this version where it makes sense. -Magic Reactor Controllers - https://steamcommunity.com/sharedfiles/filedetails/?id=2654926991 - I used a modified version of the 12C controller that they provided.

Here's a collection of mods that I like to run with Barotrauma for Quality of Life reasons, and to add more variety to the game. - https://steamcommunity.com/sharedfiles/filedetails/?id=2658328402

All changes were done in response to how my personal group of friends play the game, but I'm always open to suggestions on what to add/change.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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