[Incompatible] EK : Armory Vanilla Balance + Extras
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О материале
«[Incompatible] EK : Armory Vanilla Balance + Extras» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
This mod balances EK's firearms, small and big ammunition, armor, suits, darts, crafting, except for melee/grenades/explosives/depth charges. Also adds a few custom items, visual changes, fixes, and more.
As seen in the first screenshot, this mod must be enabled after EK Armory, above EK Armory on the list, and make sure to do it each time this mod is updated since updated mods drop down to the bottom of the load order.
You should also check out EK Utility vanilla balance https://steamcommunity.com/sharedfiles/filedetails/?id=2413411560
RIP formatting
Unfinished:
- Crafting recipes for weapons and ammo (most are done but not unlockable)
- Microtorpedoes and rockets - functions, damage, recipe changes
- This description
- Description of changes to jobgear (nerfed backpacks etc)
Brand-new:
- Pipe Rifles use welding fuel and bullets
- Extended Depleted Fuel Coilgun Ammo
- Weapon Modification Table
- Brass
- Gunpowder
- Pyrotechnic composition (for flares)
- 10-minute death affliction (for Neurotoxin coilgun ammo)
- Homing Microtorpedo
- Proximity fuses FOR EVERYTHING (not really)
- Non-rechargeable laser gun ammo
- Empty shotgun shells
Visual changes:
- Sprites for vanilla Physicorium ammunition
- Hybrid ammunition sprites
- Small railgun shell changes
- Extended coilgun ammunition sprite positioning
Non-balance changes:
- Recycling recipes for ALL submarine gun ammo
- Improved weapon carrying/aiming animations
- Muzzleflash, laser sight and flashlight positioning
- Standardized submarine gun ammo naming (breaks non-English languages for a few items no known fix)
- Gauss rifle charged fire
- Microtorpedo Slug > Decoy
- Microtorpedo HE and Physicorium > Proximity fuses
- Microtorpedo Short-Fuse > Homing
- Rocket Short-Fuse > Proximity fuse
- Flak ammunition (all of it) > Proximity fuses
Fixed bugs from original EK Armory:
- Psycosis Dart
- Laser Diode and Gauss Coil prices
- Hybrid Coilgun Ammo (normal type) recipe
- Flak coilgun ammo projectile sprite
- a few more, can't find the notes
Deprecated:
- Loading Kit
Vanilla changes:
- Revolver ammo is 50% cheaper
- Physicorium harpoons are 50% faster
- Slightly cheaper Explosive harpoons
Coming up next:
- Toxin coilgun syringes act in 5 minutes
- Toxin and Laser Emitter ammo becomes sellable, Laser Emitter also becomes buyable
- Craftable gun ammo
Balance spreadsheet: https://docs.google.com/spreadsheets/d/16kbeZaq8rprirMFH405HplRjSakshxaQFP6N7HBaJ6M/edit?usp=sharing
Credits: For motivating me to release the mod:
Assassinsat
For most of the suggestions and help with balance:
Patchouli , nOTIONY , Powerkoki and Tostiv (sorry if I forgot someone) For crafting table and gunpowder sprites:
vertigo
For general help before I was banned (now I feel you, EK):
The Barotrauma Discord community
For the original mod:
EK Videogames https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.