Hardcore Mod
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О материале
«Hardcore Mod» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
This mod is intended for a multiplayer campaign for those who feel that the game is a bit too easy, while not making the experience frustrating.
TLDR: Increases difficulty of the campaign by making missions more dangerous and reducing their payouts (money and xp), adjusting spawn rates of monsters, changing recipes for some items, adding durability to dive suits, reducing the range of headsets, and making merchant stores less predictable, as well as numerous quality of life changes.
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- CHANGES - - -
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Missions - All missions will reward less money and xp.
- Terminate/nest missions will now spawn more monsters.
- Pirates are more dangerous.
- "Safe" missions like passenger/cargo transport payout much less.
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Monsters - Monsters will spawn more frequently and in greater numbers.
- Monsters will now drop "guts" that can be deconstructed for usable materials
- Added Mudraptor variant, the "Shaderaptor" that is invisible to sonar.
- Watchers are now invisible to sonar, and will always spawn with other monsters.
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Item - Adjusted item recipes as well other features.
- Railgun Shells, Nuclear Shells, UEX, and C4 all require different or more material to make.
- Diving suits now lose durability while being worn and will need to be replaced regularly. More advanced dive suits (combat/abyssal/PUC) last longer.
- Headsets now have a limited range of 80 meters. Added a long range radio that enables communication up to 800+ meters (must be bought from merchants).
- Merchants will now have random amounts of items available and less variety overall. Different stations will sell different things, Military Outposts for weapons and ammo, while Research Stations will have rare elements and medical items, etc.
- Added motion tracker, gauss rifle, pipe bombs, satchel charge, magnesium flares, laserbore, ion cutter, jet scooter, light chaingun, torpedo launcher, autocannon, and whiskey. (All credit goes to EK mods for doing all the hard work for these items, you are a saint sir)
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Quality of Life Improvements -
- Most items stack higher now (some lower).
- Smg mags have more ammo per mag, shotgun spread is reduced, revolver damage increased.
- Added crude ammo for smg, shotgun, and revolver. Crude ammo does not require a talent to make and uses different materials, but does less damage.
- All man made weapons now have flashlights built in.
- Radiation is slower, allowing more time for exploration.
- Added more wrecks, beacon stations, and pirate vessels to encounter.
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Misc -
- Clown masks now cause a slow build up of psychosis (like very slow).
- Psychosis will now cause bleeding in the head at 90% or above. (These two changes were intended to give clown players some kind of downside and reel in their god like powers)
If you've made it this far, I thank you for reading, and hope you enjoy the mod! If you have any questions or suggestions, leave them in the comments.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.