Command and Conquer: Red Alert Submarines
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О материале
«Command and Conquer: Red Alert Submarines» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Adds a total of 4 submarines from the beloved CnC Red Alert series. Includes the Akula submarine (Scout class), the Yari mini-submarine (Shuttle class) from Red Alert 3, and the Boomer submarine (Deep Diver class) and the Typhoon submarine (Attack class) From Red Alert 2: Yuri's Revenge.
Note: If you want to play by progression, it is recommended to use the Akula scout class submarine first
Akula:
Pretty much designed as a starter submarine, with above average storage space, but with a hell lot of blind spots from below. It is faster than the Dugong though, so outmaneuvering aliens is a priority.
Typhoon:
An all around submarine carrying immense firepower. If the situation gets desperate, the submarine has been updated with a "Flak Cannon", a slow firing, moving, and below average precision coil gun that uses 0 energy to operate. With superior tesla technology, the electrical discharge is more energy efficient and powerful than the common electrical discharges of other submarines in Europa. It also has a proper dorm and a living room to enjoy with your comrades and a secret button to have a cheeki breeki party :) However, its maintenance on electrical equipment and junction boxes are harder to maintain on the beginning so prepare your shock troopers (electrical engineers lmao) for possible sudden blackouts. A normal fuel rod would also not suffice eventually to run this submarine's full energy. It also has below average descent velocity to make up for more facility spaces.
Boomer:
The boomer is more of a medical oriented submarine, research and all of that, as it is currently the only submarine with a research station on board so that when you get to later stages where research outposts are rare, you can have a research station on the go. The downside of the boomer is it is very expensive to maintain (chain guns because Yuri loves gatlings) and its backside is pretty much open, its only defense on the back is its overhauled railguns (rather than the missile silo we all knew in C&C). To be true to its nature in C&C, I made it that when you use the railguns, it'll flood that section of the submarine, reducing its mobility for a deadly salvo of railgun shell. Also, it is a deep diver and has an extra drone (japanese mini sub fro RA3) for defense that can go kamikaze for the fun of it (beware of clowns).
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.