Narwhal (Vanilla Balanced)
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О материале
«Narwhal (Vanilla Balanced)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
A vanilla-balanced starter submarine that has good quality of life and can take you to the end of the campaign without having to switch subs, as switching subs is frankly the worst gameplay I've seen in a very long time. What I've created here is a Deep Diver that is balanced to be Humpback-like.
Compared to the Humpback the Narwhal is slightly slower, has slightly inferior hardpoint coverage, and has a smaller relative reactor output. However, the Narwhal can dive deeper, comes with a depth charge tube, and has better quality of life.
Core Statistics
| Price | 8100 marks (500 mark campaign starting balance) |
|---|---|
| Dimensions | 48x9 m (1.07 Humpbacks worth of hull area) |
| Cargo Capacity | 12 crates |
| Maximum horizontal speed | ~23 km/h (depends on helm skill) |
| Class | Deep diver |
| Recommended crew size | 5-11 |
| Recommended crew experience | Intermediate |
| Required Content Packages | Vanilla 0.9 |
Notable Features
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Optimized floorplan minimizes walking distance between related rooms
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Reactor room is designed such that volatile fulgurium rods are viable
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Actual cycling airlocks
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Two airlocks (rear and bottom)
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Two docking ports (top and bottom)
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Included reactor/battery controller, but the reactor and engine output is balanced around it so it shouldn't make things too easy
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When docked to a station, reactor automatically stops consuming fuel and batteries charge at 100% speed
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Same starting turrets and positions as a Humpback (two coilguns, one railgun, one empty)
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A depth charge tube
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11 prewired diving suit lockers: enough for the full maximum recommended crew size
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Fully clown compliant (there is one set of clown attire hidden around the ship)
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Fully band compliant (there is one of each musical instrument hidden around the ship)
Performance
| Items | 1029 |
|---|---|
| Structures | 339 |
| Walls | 69 |
| Lights | 112/600 |
| Shadow-casting lights | 33/60 |
Antigrief
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No locked wires, because locked wires are cringe
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All included wiring components cannot be detached
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Secure armory cabinet can only be opened by captain and security
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Secure medical cabinet can only be opened by captain and medics
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Secure reactor cabinet can only be opened by captain and engineers
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Reactor room door can only be opened by captain and engineers (but can be forced via wiring or crowbars)
Bridge Status Displays
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Supercapacitors: Display is total charge (max 400%). Green light indicates charging. Red light indicates weapons firing.
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**Battery Array: ** Display is total charge (max 200%). Green light indicates charging. Red light indicates discharging.
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Airlock: Total airlock water level (max 200%). Buttons flood and empty both airlocks remotely.
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**Power: ** Ship's power generation. At 100%, 100% of power demand is being met. Below 50% most machinery will stop working completely.
Feedback
If you have feedback, I'd love to hear it! I'm happy to make balance tweaks to this sub, so let me know if you think it's too strong or too weak.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.