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DS Challenger Mk.II

Положительные голоса93%14 голосов игроков
Подписчики429429 в Steam Workshop
Размер файла8,87 МБЗагрузка через Steam
Обновление автора27 янв. 2022 г.Дата обновления материала
DS Challenger Mk.II

Изображение 1 из 10. Материалы автора из Steam Workshop.

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О материале

«DS Challenger Mk.II» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

-- DS Challenger Mk. II is out! NO MODS NEEDED --

The Deep Sea Challenger Mk.II was originally financed by an eccentric movie billionaire on Earth, thus possibly becoming the result of one of the world's most expensive mid-life crises. Production ceased after the hostile nature of Europan fauna was discovered, but the Deep Sea Challenger hulls were quickly appropriated by Oddsball Industries [stock ticker OBI] as a production pipeline shortcut for Europan authorities to supply outrider exploration and torpedo boat perimeter defense to crews assigned to vital colonies. The Challenger is an overcomplicated boat with maximal features in minimal space. The vertical design lets you get into any nook and cranny of the Europan cave system, and the integrated moon pool allows easy access for salvaging and exploration teams.

Dimensions : 15x14 (perfect for exploration of cave systems), five decks. Propulsion : 30 flank speed, 19 one engine speed, 8 silent running speed, 20 ascent speed, 14 descent speed.

Oddsball Industries present the following feature suite on all DSC subs: Command and Control:

  • Rudimentary 'ODDIX' operating system with help feature for all systems.
  • CCD camera and cargo drone, with periscope and sonar control.
  • Exterior, click-to-shift-feed camera system.
  • Automated, power-saving oxygen generator which only activates at a certain oxygen level (default 60).
  • Degree and clock dials on sonar screens.

Defense:

  • Fire-Control Computer
  • Fire-and-forget EuroTorp MU90 Anti-Fauna (arms at 1/5 max vanilla sonar range) and/or Anti-Sub torpedoes, fore and aft tubes, 8 torpedoes storable
  • OBI Magnetic Mines launched from fore and aft tubes. The mines remain static after launch, but will be attracted to hulls, diving suits and larger creatures at about sight range.
  • Aft and fore discharge coils with external alarms for away teams and proximity auto discharge function toggleable from Oddix.
  • Fauna decontamination system with internal creature alarm integrated into lower airlock and moon pool.
  • Depth-charge system, 3 depth charges storable, are dropped in consecutive order with each new click of depth charge launch button, bottom first, top last.
  • Porthole shutters closeable to protect window softpoints through ODDIX or button in Helm.
  • Auto-block ducts lead to ballast tanks, lower airlock and moon pool for power efficient drainage.
  • Ballast tanks can be indepedently drained via. the ODDIX operating system, for ballast flora decontamination.
  • Engine control restricted to holders of a mechanic id card, for reduced sabotage risk.

Navigation:

  • Nav terminal and monitor (periscope) control of the boat. In monitor mode, click and hold to move sub while watching through a camera and wide-beam searchlight. Toggle between fore and aft searchlight. Manipulated through buttons left of nav terminal in Helm. Double click to turn searchlights on or off, independent of eachother.
  • One ballast tank can be deactivated for power efficiency.
  • Silent running system. Shutters closed, all lights turned off, engines are capped at 20% power and 8km/h flank speed, and the reactor fission rate minimized, while the sub runs on batteries.
  • Twin shuttle engines allow 28km/h flank speed, and 19 km/h flank speed with one engine turned off for power efficiency.
  • Manipulable sub neutral buyoancy setting.

Exploration and Exploitation:

  • Wet Porch for easy acces to and negotiation of ocean, caves and wrecks while open, and secondary storage while closed and auto-drained.
  • Upper and lower docking hatches with power throughput from stations. Remember to turn off the reactor while docked to save rods.
  • PneumaTube system at the exterior af loading bay and airlock lets divers fill up a PneumaShell with 2 crates, launch it, and it will arrive in the Engineering deck. The PneumaShell has neutral buoyancy, so it can be taken along during wreck or ruin exploration.
  • Deconstructor and fabricator located in cargo deck.
  • Crew quarters with medical fabricator, role-specific cabinets, table and stool, and an accordion.
  • Sleeping area in crew quarters can be transformed into a brig through closing the bulkhead door next to the beds.
  • Some loose vents for traitors to exploit.

Power systems control:

  • External lights/internal lights turned off separately,while auto-trigger oxygen rate can be set at lower or higher rates via. ODDIX.
  • Battery charge rate can be set through ODDIX, and total charge is visible on screens in engineering and helm.
  • With all systems powered, the Challenger flies at 28km/h flank speed and 20km/h ascent velocity/14km/h descent (upward of 28 ascent speed with emergency electrical thrust activated). Electrical load is approx. 1500 at this meta-setting, 2500 if the auto oxygen system isn't battery buffered.
  • With non-critical systems and one engine and ballast off, the electrical load rests at approx. 500 and speeds at approx. 10 km/h vertical and 18 km/h horizontal, for auto-piloting long distances power efficiently.

A few alarm sounds from -More Alarm Sounds by GophTheGreat, torpedoes and mines inspired by - MineTorpedo by GreySciTe

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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