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Katyusha 34

Положительные голоса100%21 голосов игроков
Подписчики2 тыс.2 034 в Steam Workshop
Размер файла511,4 КБЗагрузка через Steam
Обновление автора6 апр. 2025 г.Дата обновления материала
Katyusha 34

Изображение 1 из 6. Материалы автора из Steam Workshop.

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О материале

«Katyusha 34» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Description

Sporting excellent vertical movement and high firepower, including a nuclear torpedo and a siege railgun, the Katyusha 34 can quickly inflict severe damage against any target, as long as its crew takes care of the unresponsive engine and low yield reactor.

Properties

**Designation: **Tier III Attack (Battlecruiser)
**Cost: **24400 Marks
**Size: **48x19 m
**Recommended Crew Size: **5 - 9
**Cargo: **16 crates
**Armaments: **3 chainguns, 1 siege railgun, 1 nuclear torpedo, 1 depth charge launcher (loaded with decoy), 2 hardpoints
**Mobility: **Average
**Max Forward Speed: **19 Km/h
**Max Descent Speed: **16 Km/h
**Crafting Facilities: **Fabricator, Deconstructor, Medical fabricator, Research station

How to play

With several chainguns covering different areas, a twin-barrelled, rapid fire siege railgun and a nuclear torpedo, the Katyusha 34 is capable of barging through the Europan seas and rain death and destruction upon any target. It features excellent ballast flow and size, allowing it to quickly adjust its position, while the depth charge tube can provide some relief against the more obstinate threats.

The "Нонна" siege railgun is the centerpiece of this vessel, capable of quickly delivering twice the payload at one fifth of the recharge rate of normal railguns. This isn't without its caveats, however, since the gun requires its operators to manually turn it through levers and open fire using the separated button, meaning that without good teamwork its effective accuracy is severely compromised; not only that, the loader only holds up to two shells, which further decreases the gun's firerate without enough operators.

On the other hand, the "Нина" nuclear torpedo is rather simple to use: releasing it with the "launch" option enabled will have it move forward at maximum speed, activating a frontal motion sensor after 4 seconds that will detonate the 2 nuclear charges once it makes contact; the "drop" option will instead have the torpedo sink down on release, exploding after a set amount of time (10 seconds + the input from the terminal). It goes without saying, communications with the captain is crucial in order to hit the designated targets.

With all that said crews should be mindful of the reactor's poor performance, meaning that the sub will struggle while doing too many things at once: the engine in particular can be somewhat unresponsive, since it requires a vast amount of energy before starting up. Luckily a set of batteries is in place in order to absorb overvoltage, which is then redirected back into the power grid to alleviate the load.

Author's notes

For those captains whose ambitions are higher than the Ural Mountains and wisdom deeper than Lake Baikal. Remember that the sub's controls are quite "decentralized" from command, which means that communication and teamwork are extremely important in order to work at maximum efficiency.

Put 2-3 operators on the siege railgun, have them reload as fast as possible, watch things explode.

Other subs I've made:

Magellan Science Vessel Acolyte Spearhead Sub Die Königin Command Sub Atlas Battle Freighter Scrapjack Bomber Audace Stealth Corvette Bulwark Heavy Assault Sub

My Barotrauma Workshop

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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